|
#pragma checksum "..\..\..\MainWindow.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "F3552239C18B96B1C2D99217B4C89DBF"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.17929
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace WPFGame1 {
/// <summary>
/// Gammer
/// </summary>
public partial class Gammer : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 1 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal WPFGame1.Gammer myWindow;
#line default
#line hidden
#line 15 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Canvas MyGameCanvas;
#line default
#line hidden
#line 16 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Shapes.Rectangle rectangleRed;
#line default
#line hidden
#line 17 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Shapes.Rectangle rectangleBlue;
#line default
#line hidden
#line 18 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Shapes.Ellipse GameBallRed;
#line default
#line hidden
#line 19 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Shapes.Ellipse GameBallBlue;
#line default
#line hidden
#line 21 "..\..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Canvas canvas1;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/DuoBrickBreaker;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.myWindow = ((WPFGame1.Gammer)(target));
#line 7 "..\..\..\MainWindow.xaml"
this.myWindow.KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown);
#line default
#line hidden
return;
case 2:
this.MyGameCanvas = ((System.Windows.Controls.Canvas)(target));
return;
case 3:
this.rectangleRed = ((System.Windows.Shapes.Rectangle)(target));
return;
case 4:
this.rectangleBlue = ((System.Windows.Shapes.Rectangle)(target));
return;
case 5:
this.GameBallRed = ((System.Windows.Shapes.Ellipse)(target));
return;
case 6:
this.GameBallBlue = ((System.Windows.Shapes.Ellipse)(target));
return;
case 7:
this.canvas1 = ((System.Windows.Controls.Canvas)(target));
return;
}
this._contentLoaded = true;
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.