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Clearer – A Gesture-Driven Windows 8 To-Do Application

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9 Oct 2012CPOL15 min read 53K   878   22  
This article describes my experiences of porting a novel gesture-driven Windows Phone app to Windows 8.
using ClearStyle.ViewModel;
using System;
using System.Diagnostics;
using Windows.UI.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
using System.Linq;
using ClearStyle;

using LinqToVisualTree;
using Windows.UI.Xaml.Controls;

namespace ClearStyle.Interactions
{
  /// <summary>
  /// Adds the ability to be able to drag items within the list
  /// </summary>
  public class DragReOrderInteraction : InteractionBase
  {
    private static readonly int AutoScrollHitRegionSize = 80;

    private DispatcherTimer _autoScrollTimer;
    private FrameworkElement _dragItem;
    private int _initialDragIndex;
   // private SoundEffect _moveSound;

    public DragReOrderInteraction()
    {
      // a timer which is used to periodically detect the position of the
      // item being dragged in order to allow auto-scroll behaviour
      _autoScrollTimer = new DispatcherTimer();
      _autoScrollTimer.Interval = TimeSpan.FromMilliseconds(50);
      _autoScrollTimer.Tick += (s, e) =>
      {
        AutoScrollList();
        ShuffleItemsOnDrag();
      };

     // _moveSound = SoundEffect.FromStream(TitleContainer.OpenStream("Sounds/Windows XP Menu Command.wav"));
    }

    public override void AddElement(FrameworkElement manipulationElement, FrameworkElement transformElement)
    {
      manipulationElement.ManipulationStarted += Element_ManipulationStarted;
      manipulationElement.ManipulationDelta += Element_ManipulationDelta;
      manipulationElement.ManipulationCompleted += Element_ManipulationCompleted;
    }

    private void Element_ManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
    {
      if (IsEnabled == false)
        return;

      if (Math.Abs(e.Cumulative.Translation.Y) > Math.Abs(e.Cumulative.Translation.X))
      {
        IsActive = true;

        // locate the element being dragged
        _dragItem = (sender as FrameworkElement).Ancestors<Border>().OfType<Border>().First();
        _dragItem.SetVerticalOffset(0);

        ToDoItem draggedToDoItem = ((ToDoItem)_dragItem.DataContext);
        _initialDragIndex = _todoItems.IndexOf(draggedToDoItem);

        // fade out the items in the list, other than the dragged one
        foreach (var item in _todoList.GetItemsInView()
                                      .Where(i => i.DataContext != draggedToDoItem))
        {
          item.Animate(1.0, 0.7, "Opacity", 300, 0);
        }

        _autoScrollTimer.Start();
      }
    }
    
    private void Element_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
    {
      if (!IsActive)
        return;

      IsActive = false;
      _autoScrollTimer.Stop();

      int dragIndex = GetDragIndex();

      // fade in the list
      _todoList.Animate(null, 1.0, "Opacity", 200, 0);

      // animated the dragged item into location
      double targetLocation = dragIndex * _dragItem.ActualHeight - _initialDragIndex * _dragItem.Height;
      var trans = _dragItem.GetVerticalOffset().Transform;
      trans.Animate(null, targetLocation, "Y", 200, 0, null,
        () =>
        {
          // move the dragged item
          var draggedItem = _todoItems[_initialDragIndex];
          _todoItems.Remove(draggedItem);
          _todoItems.Insert(dragIndex, draggedItem);

          // re-populate our ObservableCollection
          RefreshView();

          // fade out the dragged image and collapse on completion
          _dragItem.Animate(null, 0.0, "Opacity", 1000, 0, null, ()
            => _dragItem.Visibility = Visibility.Collapsed);
        });
    }

    private void Element_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
    {
      Debug.WriteLine("ManipulationDelta : " + e.Cumulative.Translation.Y.ToString());

      if (!IsActive)
        return;
      
      // set the event to handled in order to avoid scrolling the ScrollViewer
      e.Handled = true;

      // move our 'drag image'.
      _dragItem.SetVerticalOffset(_dragItem.GetVerticalOffset().Value + e.Delta.Translation.Y);
    }

    

    // Determines the index that the dragged item would occupy when dropped
    private int GetDragIndex()
    {
      double dragLocation = _dragItem.GetRelativePosition(_todoList).Y +
                             ScrollViewer.VerticalOffset +
                             _dragItem.ActualHeight / 2;
      int dragIndex = (int)(dragLocation / _dragItem.ActualHeight);
      dragIndex = Math.Min(_todoItems.Count - 1, dragIndex);
      return dragIndex;
    }

    private void ShuffleItemsOnDrag()
    {
      // find its current index
      int dragIndex = GetDragIndex();

      // iterate over the items in the list and offset as required
      double offset = _dragItem.ActualHeight;
      for (int i = 0; i < _todoItems.Count; i++)
      {
        FrameworkElement item = _todoList.ItemContainerGenerator.ContainerFromIndex(i) as FrameworkElement;

        // determine which direction to offset this item by
        if (i <= dragIndex && i > _initialDragIndex)
        {
          OffsetItem(-offset, item);
        }
        else if (i >= dragIndex && i < _initialDragIndex)
        {
          OffsetItem(offset, item);
        }
        else
        {
          OffsetItem(0, item);
        }
      }
    }

    private void OffsetItem(double offset, FrameworkElement item)
    {
      double targetLocation = item.Tag != null ? (double)item.Tag : 0;
      if (targetLocation != offset)
      {
        var trans = item.GetVerticalOffset().Transform;
        trans.Animate(null, offset, "Y", 500, 0);
        item.Tag = offset;
     //   _moveSound.Play();
      }
    }

    // checks the current location of the item being dragged, and scrolls if it is
    // close to the top or the bottom
    private void AutoScrollList()
    {
      // where is the dragged item relative to the list bounds?
      double draglocation = _dragItem.GetRelativePosition(_todoList).Y + _dragItem.ActualHeight / 2;

      if (draglocation < AutoScrollHitRegionSize)
      {
        // if close to the top, scroll up
        double velocity = (AutoScrollHitRegionSize - draglocation);
        ScrollViewer.ScrollToVerticalOffset(ScrollViewer.VerticalOffset - velocity);
      }
      else if (draglocation > _todoList.ActualHeight - AutoScrollHitRegionSize)
      {
        // if close to the bottom, scroll down
        double velocity = (AutoScrollHitRegionSize - (_todoList.ActualHeight - draglocation));
        ScrollViewer.ScrollToVerticalOffset(ScrollViewer.VerticalOffset + velocity);
      }
    }
  }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.

I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.

I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.

Visit my blog - Colin Eberhardt's Adventures in .NET.

Follow me on Twitter - @ColinEberhardt

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