Click here to Skip to main content
11,480,626 members (59,046 online)
Click here to Skip to main content
Articles » Multimedia » GDI » General » Downloads
Add your own
alternative version

Animated Dialog Windows

, 17 Apr 2000 188.8K 6.4K 122
A class that provides some simple, yet spectacular window animation effects. Try the demo!
anieffect_demo.zip
res
Anim.ico
Anim.dsp
Anim.dsw
AnimateWindow.exe
IOUPG.NFO
anieffect_src.zip
IOUPG.NFO
// AnimDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Anim.h"
#include "AnimDlg.h"

#include "AnimEffect.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAnimDlg dialog

CAnimDlg::CAnimDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CAnimDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAnimDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CAnimDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAnimDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAnimDlg, CDialog)
	//{{AFX_MSG_MAP(CAnimDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_TEST, OnTest)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimDlg message handlers

BOOL CAnimDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CAnimDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CAnimDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CAnimDlg::OnTest() 
{
	CRect rc;
	GetWindowRect( rc );

	AnimEffect anim;

	if (m_bOpen) {
		m_bOpen = false;
		anim.Open( rc );
	} else {
		m_bOpen = true;
		anim.Close( rc );
	}

}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

Share

About the Author

Anton Stuck

Russian Federation Russian Federation
No Biography provided

| Advertise | Privacy | Terms of Use | Mobile
Web01 | 2.8.150520.1 | Last Updated 18 Apr 2000
Article Copyright 2000 by Anton Stuck
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid