|
//------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Runtime Version: 1.0.3705.288
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
//------------------------------------------------------------------------------
//
// This source code was auto-generated by xsd, Version=1.0.3705.288.
//
using System;
using System.Xml.Serialization;
namespace CardfileSerializationDemo
{
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
[System.Xml.Serialization.XmlRootAttribute(Namespace="http://tempuri.org/Cardfile.xsd", IsNullable=false)]
public class Cards
{
/// <remarks/>
public PropType Props = new PropType(); // Added new object
/// <remarks/>
// Added logic to return collection as array
[System.Xml.Serialization.XmlElementAttribute("Card")]
public CardType[] Card
{
get { return Items.ToArray(); }
set {
Items.Clear();
Items.AddRange(value);
}
}
/// <remarks/>
public int NextID = 0;
/// <remarks/>
public string Version = "1.0"; // Added version number of "1.0"
// Added dirty bit
[System.Xml.Serialization.XmlIgnore()]
public bool Dirty = false;
// Added items collection
[System.Xml.Serialization.XmlIgnore()]
public CardCollection Items = new CardCollection();
// Added default constructor
public Cards()
{
}
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public class PropType
{
/// <remarks/>
public string Name = "";
/// <remarks/>
public string Author = "";
/// <remarks/>
public string Comments = "";
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public class CardTypeBodyContact
{
/// <remarks/>
public string FName = "";
/// <remarks/>
public string MName = "";
/// <remarks/>
public string LName = "";
/// <remarks/>
public string Addr1 = "";
/// <remarks/>
public string Addr2 = "";
/// <remarks/>
public string Addr3 = "";
/// <remarks/>
public string City = "";
/// <remarks/>
public string State = "";
/// <remarks/>
public string PCode = "";
/// <remarks/>
public string Country = "";
/// <remarks/>
public string Company = "";
/// <remarks/>
public string HomePh = "";
/// <remarks/>
public string MobilePh = "";
/// <remarks/>
public string WorkPh = "";
/// <remarks/>
public string FaxPh = "";
/// <remarks/>
public string EMail = "";
/// <remarks/>
public string Notes = "";
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public class CardTypeBody
{
/// <remarks/>
[System.Xml.Serialization.XmlElementAttribute("Image", typeof(System.Byte[]), DataType="base64Binary")]
[System.Xml.Serialization.XmlElementAttribute("Note", typeof(string))]
[System.Xml.Serialization.XmlElementAttribute("Contact", typeof(CardTypeBodyContact))]
public object Item;
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public class CardTypeHeader
{
/// <remarks/>
public string Name = "";
/// <remarks/>
public int ID = -1;
/// <remarks/>
public CardTypeHeaderType Type;
/// <remarks/>
public System.DateTime Created;
/// <remarks/>
public System.DateTime Updated;
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public enum CardTypeHeaderType
{
/// <remarks/>
Note,
/// <remarks/>
Contact,
/// <remarks/>
Image,
}
/// <remarks/>
[System.Xml.Serialization.XmlTypeAttribute(Namespace="http://tempuri.org/Cardfile.xsd")]
public class CardType
{
// Added default constructor
public CardType()
{
}
// Added copy constructor
public CardType(CardType rhs)
{
if ( rhs != null )
{
// Copy over the header information
this.Header.Name = String.Format("{0}",rhs.Header.Name); // allocates a new string instead of reference
this.Header.ID = -1;
this.Header.Type = rhs.Header.Type;
this.Header.Created = DateTime.Now;
this.Header.Updated = DateTime.Now;
// Copy over the body information
switch ( rhs.Header.Type )
{
case CardTypeHeaderType.Note:
this.Body.Item = String.Format("{0}",(string)rhs.Body.Item);
break;
case CardTypeHeaderType.Image:
// Allocate a new array
byte[] bytes = new byte[((byte[])rhs.Body.Item).GetLength(0)];
// Copy the image bytes over
((byte[])rhs.Body.Item).CopyTo(bytes,0);
// Assign the new array to the card
this.Body.Item = bytes;
break;
case CardTypeHeaderType.Contact:
{
// Create a new contact object
CardTypeBodyContact contact = (CardTypeBodyContact)rhs.Body.Item; // casts just once...
CardTypeBodyContact copy = new CardTypeBodyContact();
// Copy all fields over
copy.FName = String.Format("{0}",contact.FName);
copy.MName = String.Format("{0}",contact.MName);
copy.LName = String.Format("{0}",contact.LName);
copy.Addr1 = String.Format("{0}",contact.Addr1);
copy.Addr2 = String.Format("{0}",contact.Addr2);
copy.Addr3 = String.Format("{0}",contact.Addr3);
copy.City = String.Format("{0}",contact.City);
copy.State = String.Format("{0}",contact.State);
copy.PCode = String.Format("{0}",contact.PCode);
copy.Country = String.Format("{0}",contact.Country);
copy.Company = String.Format("{0}",contact.Company);
copy.HomePh = String.Format("{0}",contact.HomePh);
copy.MobilePh = String.Format("{0}",contact.MobilePh);
copy.WorkPh = String.Format("{0}",contact.WorkPh);
copy.FaxPh = String.Format("{0}",contact.FaxPh);
copy.EMail = String.Format("{0}",contact.EMail);
copy.Notes = String.Format("{0}",contact.Notes);
// Assign the new contact to the card
this.Body.Item = copy;
} // scope
break;
} // switch
} // if
}
/// <remarks/>
public CardTypeHeader Header = new CardTypeHeader(); // Added new object
/// <remarks/>
public CardTypeBody Body = new CardTypeBody(); // Added new object
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.