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Threads and shared resources

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31 Aug 20032 min read 52.6K   1.1K   17  
The objective of this article is to demonstrate the result of common access to a resource by different threads
// Shared_DC.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Shared_DC.h"
#include "Shared_DCDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShared_DCApp

BEGIN_MESSAGE_MAP(CShared_DCApp, CWinApp)
	//{{AFX_MSG_MAP(CShared_DCApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShared_DCApp construction

CShared_DCApp::CShared_DCApp()
{
  m_DCmode=Threadsafe;
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CShared_DCApp object

CShared_DCApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CShared_DCApp initialization

BOOL CShared_DCApp::InitInstance()
{
	AfxEnableControlContainer();



#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CShared_DCDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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Written By
Software Developer
Denmark Denmark
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