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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50K   3.3K   18  
Android-x86 native game-engine - without JNI
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_OBB_BOX_2D_SHAPE_H
#define BT_OBB_BOX_2D_SHAPE_H

#include "btPolyhedralConvexShape.h"
#include "btCollisionMargin.h"
#include "btBroadphaseProxy.h"
#include "btVector3.h"
#include "btMinMax.h"

///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
class btBox2dShape: public btPolyhedralConvexShape
{

	//btVector3	m_boxHalfExtents1; //use m_implicitShapeDimensions instead

	btVector3 m_centroid;
	btVector3 m_vertices[4];
	btVector3 m_normals[4];

public:

	btVector3 getHalfExtentsWithMargin() const
	{
		btVector3 halfExtents = getHalfExtentsWithoutMargin();
		btVector3 margin(getMargin(),getMargin(),getMargin());
		halfExtents += margin;
		return halfExtents;
	}
	
	const btVector3& getHalfExtentsWithoutMargin() const
	{
		return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
	}
	

	virtual btVector3	localGetSupportingVertex(const btVector3& vec) const
	{
		btVector3 halfExtents = getHalfExtentsWithoutMargin();
		btVector3 margin(getMargin(),getMargin(),getMargin());
		halfExtents += margin;
		
		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
	}

	SIMD_FORCE_INLINE  btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const
	{
		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
		
		return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
			btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
			btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
	}

	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
	{
		const btVector3& halfExtents = getHalfExtentsWithoutMargin();
	
		for (int i=0;i<numVectors;i++)
		{
			const btVector3& vec = vectors[i];
			supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
				btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
				btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); 
		}

	}


	btBox2dShape( const btVector3& boxHalfExtents) 
		: btPolyhedralConvexShape(),
		m_centroid(0,0,0)
	{
		m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
		m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
		m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
		m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);

		m_normals[0].setValue(0,-1,0);
		m_normals[1].setValue(1,0,0);
		m_normals[2].setValue(0,1,0);
		m_normals[3].setValue(-1,0,0);

		m_shapeType = BOX_2D_SHAPE_PROXYTYPE;
		btVector3 margin(getMargin(),getMargin(),getMargin());
		m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
	};

	virtual void setMargin(btScalar collisionMargin)
	{
		//correct the m_implicitShapeDimensions for the margin
		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
		
		btConvexInternalShape::setMargin(collisionMargin);
		btVector3 newMargin(getMargin(),getMargin(),getMargin());
		m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;

	}
	virtual void	setLocalScaling(const btVector3& scaling)
	{
		btVector3 oldMargin(getMargin(),getMargin(),getMargin());
		btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
		btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;

		btConvexInternalShape::setLocalScaling(scaling);

		m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;

	}

	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;

	

	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;





	int	getVertexCount() const
	{
		return 4;
	}

	virtual int getNumVertices()const
	{
		return 4;
	}

	const btVector3* getVertices() const
	{
		return &m_vertices[0];
	}

	const btVector3* getNormals() const
	{
		return &m_normals[0];
	}







	virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
	{
		//this plane might not be aligned...
		btVector4 plane ;
		getPlaneEquation(plane,i);
		planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
		planeSupport = localGetSupportingVertex(-planeNormal);
	}


	const btVector3& getCentroid() const
	{
		return m_centroid;
	}
	
	virtual int getNumPlanes() const
	{
		return 6;
	}	
	
	

	virtual int getNumEdges() const
	{
		return 12;
	}


	virtual void getVertex(int i,btVector3& vtx) const
	{
		btVector3 halfExtents = getHalfExtentsWithoutMargin();

		vtx = btVector3(
				halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
				halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
				halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
	}
	

	virtual void	getPlaneEquation(btVector4& plane,int i) const
	{
		btVector3 halfExtents = getHalfExtentsWithoutMargin();

		switch (i)
		{
		case 0:
			plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
			break;
		case 1:
			plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
			break;
		case 2:
			plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
			break;
		case 3:
			plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
			break;
		case 4:
			plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
			break;
		case 5:
			plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
			break;
		default:
			btAssert(0);
		}
	}

	
	virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
	//virtual void getEdge(int i,Edge& edge) const
	{
		int edgeVert0 = 0;
		int edgeVert1 = 0;

		switch (i)
		{
		case 0:
				edgeVert0 = 0;
				edgeVert1 = 1;
			break;
		case 1:
				edgeVert0 = 0;
				edgeVert1 = 2;
			break;
		case 2:
			edgeVert0 = 1;
			edgeVert1 = 3;

			break;
		case 3:
			edgeVert0 = 2;
			edgeVert1 = 3;
			break;
		case 4:
			edgeVert0 = 0;
			edgeVert1 = 4;
			break;
		case 5:
			edgeVert0 = 1;
			edgeVert1 = 5;

			break;
		case 6:
			edgeVert0 = 2;
			edgeVert1 = 6;
			break;
		case 7:
			edgeVert0 = 3;
			edgeVert1 = 7;
			break;
		case 8:
			edgeVert0 = 4;
			edgeVert1 = 5;
			break;
		case 9:
			edgeVert0 = 4;
			edgeVert1 = 6;
			break;
		case 10:
			edgeVert0 = 5;
			edgeVert1 = 7;
			break;
		case 11:
			edgeVert0 = 6;
			edgeVert1 = 7;
			break;
		default:
			btAssert(0);

		}

		getVertex(edgeVert0,pa );
		getVertex(edgeVert1,pb );
	}




	
	virtual	bool isInside(const btVector3& pt,btScalar tolerance) const
	{
		btVector3 halfExtents = getHalfExtentsWithoutMargin();

		//btScalar minDist = 2*tolerance;
		
		bool result =	(pt.x() <= (halfExtents.x()+tolerance)) &&
						(pt.x() >= (-halfExtents.x()-tolerance)) &&
						(pt.y() <= (halfExtents.y()+tolerance)) &&
						(pt.y() >= (-halfExtents.y()-tolerance)) &&
						(pt.z() <= (halfExtents.z()+tolerance)) &&
						(pt.z() >= (-halfExtents.z()-tolerance));
		
		return result;
	}


	//debugging
	virtual const char*	getName()const
	{
		return "Box2d";
	}

	virtual int		getNumPreferredPenetrationDirections() const
	{
		return 6;
	}
	
	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
	{
		switch (index)
		{
		case 0:
			penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
			break;
		case 1:
			penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
			break;
		case 2:
			penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
			break;
		case 3:
			penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
			break;
		case 4:
			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
			break;
		case 5:
			penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
			break;
		default:
			btAssert(0);
		}
	}

};

#endif //BT_OBB_BOX_2D_SHAPE_H


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