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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.6K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef _AL_DATABUFFER_H_
#define _AL_DATABUFFER_H_

#include "al.h"

#ifdef __cplusplus
extern "C" {
#endif

#define UNMAPPED 0
#define MAPPED   1

typedef struct ALdatabuffer
{
    ALubyte     *data;
    ALintptrEXT size;

    ALenum state;
    ALenum usage;

    /* Index to self */
    ALuint databuffer;

    struct ALdatabuffer *next;
} ALdatabuffer;

ALvoid ReleaseALDatabuffers(ALCdevice *device);

#ifdef __cplusplus
}
#endif

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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