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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.5K   3.3K   18  
Android-x86 native game-engine - without JNI
/* crypt.h -- base code for crypt/uncrypt ZIPfile


   Version 1.01e, February 12th, 2005

   Copyright (C) 1998-2005 Gilles Vollant

   This code is a modified version of crypting code in Infozip distribution

   The encryption/decryption parts of this source code (as opposed to the
   non-echoing password parts) were originally written in Europe.  The
   whole source package can be freely distributed, including from the USA.
   (Prior to January 2000, re-export from the US was a violation of US law.)

   This encryption code is a direct transcription of the algorithm from
   Roger Schlafly, described by Phil Katz in the file appnote.txt.  This
   file (appnote.txt) is distributed with the PKZIP program (even in the
   version without encryption capabilities).

   If you don't need crypting in your application, just define symbols
   NOCRYPT and NOUNCRYPT.

   This code support the "Traditional PKWARE Encryption".

   The new AES encryption added on Zip format by Winzip (see the page
   http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong
   Encryption is not supported.
*/

#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8))

/***********************************************************************
 * Return the next byte in the pseudo-random sequence
 */
static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab)
{
    unsigned temp;  /* POTENTIAL BUG:  temp*(temp^1) may overflow in an
                     * unpredictable manner on 16-bit systems; not a problem
                     * with any known compiler so far, though */

    temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2;
    return (int)(((temp * (temp ^ 1)) >> 8) & 0xff);
}

/***********************************************************************
 * Update the encryption keys with the next byte of plain text
 */
static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c)
{
    (*(pkeys+0)) = CRC32((*(pkeys+0)), c);
    (*(pkeys+1)) += (*(pkeys+0)) & 0xff;
    (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1;
    {
      register int keyshift = (int)((*(pkeys+1)) >> 24);
      (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift);
    }
    return c;
}


/***********************************************************************
 * Initialize the encryption keys and the random header according to
 * the given password.
 */
static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab)
{
    *(pkeys+0) = 305419896L;
    *(pkeys+1) = 591751049L;
    *(pkeys+2) = 878082192L;
    while (*passwd != '\0') {
        update_keys(pkeys,pcrc_32_tab,(int)*passwd);
        passwd++;
    }
}

#define zdecode(pkeys,pcrc_32_tab,c) \
    (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab)))

#define zencode(pkeys,pcrc_32_tab,c,t) \
    (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c))

#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED

#define RAND_HEAD_LEN  12
   /* "last resort" source for second part of crypt seed pattern */
#  ifndef ZCR_SEED2
#    define ZCR_SEED2 3141592654UL     /* use PI as default pattern */
#  endif

static int crypthead(passwd, buf, bufSize, pkeys, pcrc_32_tab, crcForCrypting)
    const char *passwd;         /* password string */
    unsigned char *buf;         /* where to write header */
    int bufSize;
    unsigned long* pkeys;
    const unsigned long* pcrc_32_tab;
    unsigned long crcForCrypting;
{
    int n;                       /* index in random header */
    int t;                       /* temporary */
    int c;                       /* random byte */
    unsigned char header[RAND_HEAD_LEN-2]; /* random header */
    static unsigned calls = 0;   /* ensure different random header each time */

    if (bufSize<RAND_HEAD_LEN)
      return 0;

    /* First generate RAND_HEAD_LEN-2 random bytes. We encrypt the
     * output of rand() to get less predictability, since rand() is
     * often poorly implemented.
     */
    if (++calls == 1)
    {
        srand((unsigned)(time(NULL) ^ ZCR_SEED2));
    }
    init_keys(passwd, pkeys, pcrc_32_tab);
    for (n = 0; n < RAND_HEAD_LEN-2; n++)
    {
        c = (rand() >> 7) & 0xff;
        header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t);
    }
    /* Encrypt random header (last two bytes is high word of crc) */
    init_keys(passwd, pkeys, pcrc_32_tab);
    for (n = 0; n < RAND_HEAD_LEN-2; n++)
    {
        buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t);
    }
    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t);
    buf[n++] = zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t);
    return n;
}

#endif

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