#include "Base.h"
#include "ScriptController.h"
#include "lua_AIState.h"
#include "AIState.h"
#include "AIStateMachine.h"
#include "Base.h"
#include "Game.h"
#include "Ref.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
namespace gameplay
{
void luaRegister_AIState()
{
const luaL_Reg lua_members[] =
{
{"addRef", lua_AIState_addRef},
{"addScriptCallback", lua_AIState_addScriptCallback},
{"getId", lua_AIState_getId},
{"getRefCount", lua_AIState_getRefCount},
{"release", lua_AIState_release},
{"removeScriptCallback", lua_AIState_removeScriptCallback},
{"setListener", lua_AIState_setListener},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"create", lua_AIState_static_create},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("AIState", lua_members, NULL, lua_AIState__gc, lua_statics, scopePath);
}
static AIState* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "AIState");
luaL_argcheck(state, userdata != NULL, 1, "'AIState' expected.");
return (AIState*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_AIState__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "AIState");
luaL_argcheck(state, userdata != NULL, 1, "'AIState' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
AIState* instance = (AIState*)object->instance;
SAFE_RELEASE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_AIState__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_addRef(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
AIState* instance = getInstance(state);
instance->addRef();
return 0;
}
else
{
lua_pushstring(state, "lua_AIState_addRef - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_addScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
AIState* instance = getInstance(state);
instance->addScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_AIState_addScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_getId(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
AIState* instance = getInstance(state);
const char* result = instance->getId();
// Push the return value onto the stack.
lua_pushstring(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_AIState_getId - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_getRefCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
AIState* instance = getInstance(state);
unsigned int result = instance->getRefCount();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_AIState_getRefCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_release(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
AIState* instance = getInstance(state);
instance->release();
return 0;
}
else
{
lua_pushstring(state, "lua_AIState_release - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_removeScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
AIState* instance = getInstance(state);
instance->removeScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_AIState_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_setListener(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<AIState::Listener> param1 = ScriptUtil::getObjectPointer<AIState::Listener>(2, "AIStateListener", false);
AIState* instance = getInstance(state);
instance->setListener(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_AIState_setListener - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_AIState_static_create(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
void* returnPtr = (void*)AIState::create(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "AIState");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_AIState_static_create - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
}