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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.5K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_BOUNDINGBOX_H_
#define LUA_BOUNDINGBOX_H_

namespace gameplay
{

// Lua bindings for BoundingBox.
int lua_BoundingBox__gc(lua_State* state);
int lua_BoundingBox__init(lua_State* state);
int lua_BoundingBox_getCenter(lua_State* state);
int lua_BoundingBox_getCorners(lua_State* state);
int lua_BoundingBox_intersects(lua_State* state);
int lua_BoundingBox_isEmpty(lua_State* state);
int lua_BoundingBox_max(lua_State* state);
int lua_BoundingBox_merge(lua_State* state);
int lua_BoundingBox_min(lua_State* state);
int lua_BoundingBox_set(lua_State* state);
int lua_BoundingBox_static_empty(lua_State* state);
int lua_BoundingBox_transform(lua_State* state);

void luaRegister_BoundingBox();

}

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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