#include "Base.h"
#include "lua_ControlState.h"
namespace gameplay
{
static const char* enumStringEmpty = "";
static const char* luaEnumString_ControlState_NORMAL = "NORMAL";
static const char* luaEnumString_ControlState_FOCUS = "FOCUS";
static const char* luaEnumString_ControlState_ACTIVE = "ACTIVE";
static const char* luaEnumString_ControlState_DISABLED = "DISABLED";
Control::State lua_enumFromString_ControlState(const char* s)
{
if (strcmp(s, luaEnumString_ControlState_NORMAL) == 0)
return Control::NORMAL;
if (strcmp(s, luaEnumString_ControlState_FOCUS) == 0)
return Control::FOCUS;
if (strcmp(s, luaEnumString_ControlState_ACTIVE) == 0)
return Control::ACTIVE;
if (strcmp(s, luaEnumString_ControlState_DISABLED) == 0)
return Control::DISABLED;
GP_ERROR("Invalid enumeration value '%s' for enumeration Control::State.", s);
return Control::NORMAL;
}
const char* lua_stringFromEnum_ControlState(Control::State e)
{
if (e == Control::NORMAL)
return luaEnumString_ControlState_NORMAL;
if (e == Control::FOCUS)
return luaEnumString_ControlState_FOCUS;
if (e == Control::ACTIVE)
return luaEnumString_ControlState_ACTIVE;
if (e == Control::DISABLED)
return luaEnumString_ControlState_DISABLED;
GP_ERROR("Invalid enumeration value '%d' for enumeration Control::State.", e);
return enumStringEmpty;
}
}