#include "Base.h"
#include "ScriptController.h"
#include "lua_DepthStencilTarget.h"
#include "Base.h"
#include "DepthStencilTarget.h"
#include "Game.h"
#include "Ref.h"
#include "lua_DepthStencilTargetFormat.h"
namespace gameplay
{
void luaRegister_DepthStencilTarget()
{
const luaL_Reg lua_members[] =
{
{"addRef", lua_DepthStencilTarget_addRef},
{"getFormat", lua_DepthStencilTarget_getFormat},
{"getId", lua_DepthStencilTarget_getId},
{"getRefCount", lua_DepthStencilTarget_getRefCount},
{"release", lua_DepthStencilTarget_release},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"create", lua_DepthStencilTarget_static_create},
{"getDepthStencilTarget", lua_DepthStencilTarget_static_getDepthStencilTarget},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("DepthStencilTarget", lua_members, NULL, lua_DepthStencilTarget__gc, lua_statics, scopePath);
}
static DepthStencilTarget* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "DepthStencilTarget");
luaL_argcheck(state, userdata != NULL, 1, "'DepthStencilTarget' expected.");
return (DepthStencilTarget*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_DepthStencilTarget__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "DepthStencilTarget");
luaL_argcheck(state, userdata != NULL, 1, "'DepthStencilTarget' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
DepthStencilTarget* instance = (DepthStencilTarget*)object->instance;
SAFE_RELEASE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_addRef(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
DepthStencilTarget* instance = getInstance(state);
instance->addRef();
return 0;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_addRef - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_getFormat(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
DepthStencilTarget* instance = getInstance(state);
DepthStencilTarget::Format result = instance->getFormat();
// Push the return value onto the stack.
lua_pushstring(state, lua_stringFromEnum_DepthStencilTargetFormat(result));
return 1;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_getFormat - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_getId(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
DepthStencilTarget* instance = getInstance(state);
const char* result = instance->getId();
// Push the return value onto the stack.
lua_pushstring(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_getId - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_getRefCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
DepthStencilTarget* instance = getInstance(state);
unsigned int result = instance->getRefCount();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_getRefCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_release(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
DepthStencilTarget* instance = getInstance(state);
instance->release();
return 0;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_release - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_static_create(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
// Get parameter 2 off the stack.
DepthStencilTarget::Format param2 = (DepthStencilTarget::Format)lua_enumFromString_DepthStencilTargetFormat(luaL_checkstring(state, 2));
// Get parameter 3 off the stack.
unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 3);
// Get parameter 4 off the stack.
unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4);
void* returnPtr = (void*)DepthStencilTarget::create(param1, param2, param3, param4);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "DepthStencilTarget");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_static_create - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_DepthStencilTarget_static_getDepthStencilTarget(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
void* returnPtr = (void*)DepthStencilTarget::getDepthStencilTarget(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "DepthStencilTarget");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_DepthStencilTarget_static_getDepthStencilTarget - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
}