#ifndef LUA_FLOWLAYOUT_H_
#define LUA_FLOWLAYOUT_H_
namespace gameplay
{
// Lua bindings for FlowLayout.
int lua_FlowLayout__gc(lua_State* state);
int lua_FlowLayout_addRef(lua_State* state);
int lua_FlowLayout_getRefCount(lua_State* state);
int lua_FlowLayout_getType(lua_State* state);
int lua_FlowLayout_release(lua_State* state);
void luaRegister_FlowLayout();
}
#endif