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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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4.75/5 (7 votes)
8 Nov 2012CPOL5 min read 50.7K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_FRUSTUM_H_
#define LUA_FRUSTUM_H_

namespace gameplay
{

// Lua bindings for Frustum.
int lua_Frustum__gc(lua_State* state);
int lua_Frustum__init(lua_State* state);
int lua_Frustum_getBottom(lua_State* state);
int lua_Frustum_getCorners(lua_State* state);
int lua_Frustum_getFar(lua_State* state);
int lua_Frustum_getLeft(lua_State* state);
int lua_Frustum_getMatrix(lua_State* state);
int lua_Frustum_getNear(lua_State* state);
int lua_Frustum_getRight(lua_State* state);
int lua_Frustum_getTop(lua_State* state);
int lua_Frustum_intersects(lua_State* state);
int lua_Frustum_set(lua_State* state);

void luaRegister_Frustum();

}

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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