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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.7K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_PHYSICSCOLLISIONSHAPE_H_
#define LUA_PHYSICSCOLLISIONSHAPE_H_

namespace gameplay
{

// Lua bindings for PhysicsCollisionShape.
int lua_PhysicsCollisionShape__gc(lua_State* state);
int lua_PhysicsCollisionShape_addRef(lua_State* state);
int lua_PhysicsCollisionShape_getRefCount(lua_State* state);
int lua_PhysicsCollisionShape_getType(lua_State* state);
int lua_PhysicsCollisionShape_release(lua_State* state);
int lua_PhysicsCollisionShape_static_box(lua_State* state);
int lua_PhysicsCollisionShape_static_capsule(lua_State* state);
int lua_PhysicsCollisionShape_static_heightfield(lua_State* state);
int lua_PhysicsCollisionShape_static_mesh(lua_State* state);
int lua_PhysicsCollisionShape_static_sphere(lua_State* state);

void luaRegister_PhysicsCollisionShape();

}

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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