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One-Touch Casual 3D Game Based on OpenGL ES 2.0 3D Engine with Lua, Bullet, and Vorbis Support

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8 Nov 2012CPOL5 min read 50.7K   3.3K   18  
Android-x86 native game-engine - without JNI
#ifndef LUA_PROPERTIES_H_
#define LUA_PROPERTIES_H_

namespace gameplay
{

// Lua bindings for Properties.
int lua_Properties__gc(lua_State* state);
int lua_Properties_exists(lua_State* state);
int lua_Properties_getBool(lua_State* state);
int lua_Properties_getColor(lua_State* state);
int lua_Properties_getFloat(lua_State* state);
int lua_Properties_getId(lua_State* state);
int lua_Properties_getInt(lua_State* state);
int lua_Properties_getLong(lua_State* state);
int lua_Properties_getMatrix(lua_State* state);
int lua_Properties_getNamespace(lua_State* state);
int lua_Properties_getNextNamespace(lua_State* state);
int lua_Properties_getQuaternionFromAxisAngle(lua_State* state);
int lua_Properties_getString(lua_State* state);
int lua_Properties_getType(lua_State* state);
int lua_Properties_getVector2(lua_State* state);
int lua_Properties_getVector3(lua_State* state);
int lua_Properties_getVector4(lua_State* state);
int lua_Properties_rewind(lua_State* state);
int lua_Properties_static_create(lua_State* state);

void luaRegister_Properties();

}

#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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