#include "Base.h"
#include "ScriptController.h"
#include "lua_Quaternion.h"
#include "Base.h"
#include "Quaternion.h"
namespace gameplay
{
void luaRegister_Quaternion()
{
const luaL_Reg lua_members[] =
{
{"conjugate", lua_Quaternion_conjugate},
{"inverse", lua_Quaternion_inverse},
{"isIdentity", lua_Quaternion_isIdentity},
{"isZero", lua_Quaternion_isZero},
{"multiply", lua_Quaternion_multiply},
{"normalize", lua_Quaternion_normalize},
{"set", lua_Quaternion_set},
{"setIdentity", lua_Quaternion_setIdentity},
{"toAxisAngle", lua_Quaternion_toAxisAngle},
{"w", lua_Quaternion_w},
{"x", lua_Quaternion_x},
{"y", lua_Quaternion_y},
{"z", lua_Quaternion_z},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"createFromAxisAngle", lua_Quaternion_static_createFromAxisAngle},
{"createFromRotationMatrix", lua_Quaternion_static_createFromRotationMatrix},
{"identity", lua_Quaternion_static_identity},
{"lerp", lua_Quaternion_static_lerp},
{"multiply", lua_Quaternion_static_multiply},
{"slerp", lua_Quaternion_static_slerp},
{"squad", lua_Quaternion_static_squad},
{"zero", lua_Quaternion_static_zero},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Quaternion", lua_members, lua_Quaternion__init, lua_Quaternion__gc, lua_statics, scopePath);
}
static Quaternion* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Quaternion");
luaL_argcheck(state, userdata != NULL, 1, "'Quaternion' expected.");
return (Quaternion*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Quaternion__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Quaternion");
luaL_argcheck(state, userdata != NULL, 1, "'Quaternion' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Quaternion* instance = (Quaternion*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion__init(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)new Quaternion();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
case 1:
{
if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<float> param1 = ScriptUtil::getFloatPointer(1);
void* returnPtr = (void*)new Quaternion(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
void* returnPtr = (void*)new Quaternion(*param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
void* returnPtr = (void*)new Quaternion(*param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
void* returnPtr = (void*)new Quaternion(*param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if (lua_type(state, 1) == LUA_TNUMBER &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 1);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 3);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 4);
void* returnPtr = (void*)new Quaternion(param1, param2, param3, param4);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_conjugate(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
instance->conjugate();
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_conjugate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
Quaternion* instance = getInstance(state);
instance->conjugate(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_conjugate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_inverse(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
bool result = instance->inverse();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion_inverse - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
Quaternion* instance = getInstance(state);
bool result = instance->inverse(param1);
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion_inverse - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_isIdentity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
bool result = instance->isIdentity();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion_isIdentity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_isZero(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
bool result = instance->isZero();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion_isZero - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_multiply(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
Quaternion* instance = getInstance(state);
instance->multiply(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_multiply - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_normalize(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
instance->normalize();
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_normalize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
Quaternion* instance = getInstance(state);
instance->normalize(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_normalize - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_set(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<float> param1 = ScriptUtil::getFloatPointer(2);
Quaternion* instance = getInstance(state);
instance->set(param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
Quaternion* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
Quaternion* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Quaternion* instance = getInstance(state);
instance->set(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Quaternion* instance = getInstance(state);
instance->set(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_setIdentity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Quaternion* instance = getInstance(state);
instance->setIdentity();
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_setIdentity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_createFromAxisAngle(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Quaternion> param3 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", false);
Quaternion::createFromAxisAngle(*param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_createFromAxisAngle - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_createFromRotationMatrix(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(1, "Matrix", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
Quaternion::createFromRotationMatrix(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_createFromRotationMatrix - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_identity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)&(Quaternion::identity());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_lerp(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 3);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<Quaternion> param4 = ScriptUtil::getObjectPointer<Quaternion>(4, "Quaternion", false);
Quaternion::lerp(*param1, *param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_lerp - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_multiply(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Quaternion> param3 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", false);
Quaternion::multiply(*param1, *param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_multiply - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_slerp(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 3);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<Quaternion> param4 = ScriptUtil::getObjectPointer<Quaternion>(4, "Quaternion", false);
Quaternion::slerp(*param1, *param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_slerp - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_squad(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 6:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) &&
lua_type(state, 5) == LUA_TNUMBER &&
(lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(1, "Quaternion", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Quaternion> param3 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<Quaternion> param4 = ScriptUtil::getObjectPointer<Quaternion>(4, "Quaternion", true);
// Get parameter 5 off the stack.
float param5 = (float)luaL_checknumber(state, 5);
// Get parameter 6 off the stack.
ScriptUtil::LuaArray<Quaternion> param6 = ScriptUtil::getObjectPointer<Quaternion>(6, "Quaternion", false);
Quaternion::squad(*param1, *param2, *param3, *param4, param5, param6);
return 0;
}
else
{
lua_pushstring(state, "lua_Quaternion_static_squad - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 6).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_static_zero(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)&(Quaternion::zero());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_toAxisAngle(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Quaternion* instance = getInstance(state);
float result = instance->toAxisAngle(param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Quaternion_toAxisAngle - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Quaternion_w(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
Quaternion* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
instance->w = param2;
return 0;
}
else
{
float result = instance->w;
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
}
int lua_Quaternion_x(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
Quaternion* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
instance->x = param2;
return 0;
}
else
{
float result = instance->x;
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
}
int lua_Quaternion_y(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
Quaternion* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
instance->y = param2;
return 0;
}
else
{
float result = instance->y;
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
}
int lua_Quaternion_z(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 2)
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
}
Quaternion* instance = getInstance(state);
if (lua_gettop(state) == 2)
{
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 2);
instance->z = param2;
return 0;
}
else
{
float result = instance->z;
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
}
}