#include "Base.h"
#include "ScriptController.h"
#include "lua_Transform.h"
#include "Animation.h"
#include "AnimationTarget.h"
#include "Base.h"
#include "Game.h"
#include "Node.h"
#include "ScriptController.h"
#include "ScriptTarget.h"
#include "Transform.h"
#include "lua_CurveInterpolationType.h"
namespace gameplay
{
void luaRegister_Transform()
{
const luaL_Reg lua_members[] =
{
{"addListener", lua_Transform_addListener},
{"addScriptCallback", lua_Transform_addScriptCallback},
{"createAnimation", lua_Transform_createAnimation},
{"createAnimationFromBy", lua_Transform_createAnimationFromBy},
{"createAnimationFromTo", lua_Transform_createAnimationFromTo},
{"destroyAnimation", lua_Transform_destroyAnimation},
{"getAnimation", lua_Transform_getAnimation},
{"getAnimationPropertyComponentCount", lua_Transform_getAnimationPropertyComponentCount},
{"getAnimationPropertyValue", lua_Transform_getAnimationPropertyValue},
{"getBackVector", lua_Transform_getBackVector},
{"getDownVector", lua_Transform_getDownVector},
{"getForwardVector", lua_Transform_getForwardVector},
{"getLeftVector", lua_Transform_getLeftVector},
{"getMatrix", lua_Transform_getMatrix},
{"getRightVector", lua_Transform_getRightVector},
{"getRotation", lua_Transform_getRotation},
{"getScale", lua_Transform_getScale},
{"getScaleX", lua_Transform_getScaleX},
{"getScaleY", lua_Transform_getScaleY},
{"getScaleZ", lua_Transform_getScaleZ},
{"getTranslation", lua_Transform_getTranslation},
{"getTranslationX", lua_Transform_getTranslationX},
{"getTranslationY", lua_Transform_getTranslationY},
{"getTranslationZ", lua_Transform_getTranslationZ},
{"getUpVector", lua_Transform_getUpVector},
{"removeListener", lua_Transform_removeListener},
{"removeScriptCallback", lua_Transform_removeScriptCallback},
{"rotate", lua_Transform_rotate},
{"rotateX", lua_Transform_rotateX},
{"rotateY", lua_Transform_rotateY},
{"rotateZ", lua_Transform_rotateZ},
{"scale", lua_Transform_scale},
{"scaleX", lua_Transform_scaleX},
{"scaleY", lua_Transform_scaleY},
{"scaleZ", lua_Transform_scaleZ},
{"set", lua_Transform_set},
{"setAnimationPropertyValue", lua_Transform_setAnimationPropertyValue},
{"setIdentity", lua_Transform_setIdentity},
{"setRotation", lua_Transform_setRotation},
{"setScale", lua_Transform_setScale},
{"setScaleX", lua_Transform_setScaleX},
{"setScaleY", lua_Transform_setScaleY},
{"setScaleZ", lua_Transform_setScaleZ},
{"setTranslation", lua_Transform_setTranslation},
{"setTranslationX", lua_Transform_setTranslationX},
{"setTranslationY", lua_Transform_setTranslationY},
{"setTranslationZ", lua_Transform_setTranslationZ},
{"transformPoint", lua_Transform_transformPoint},
{"transformVector", lua_Transform_transformVector},
{"translate", lua_Transform_translate},
{"translateForward", lua_Transform_translateForward},
{"translateLeft", lua_Transform_translateLeft},
{"translateSmooth", lua_Transform_translateSmooth},
{"translateUp", lua_Transform_translateUp},
{"translateX", lua_Transform_translateX},
{"translateY", lua_Transform_translateY},
{"translateZ", lua_Transform_translateZ},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"ANIMATE_ROTATE", lua_Transform_static_ANIMATE_ROTATE},
{"ANIMATE_ROTATE_TRANSLATE", lua_Transform_static_ANIMATE_ROTATE_TRANSLATE},
{"ANIMATE_SCALE", lua_Transform_static_ANIMATE_SCALE},
{"ANIMATE_SCALE_ROTATE", lua_Transform_static_ANIMATE_SCALE_ROTATE},
{"ANIMATE_SCALE_ROTATE_TRANSLATE", lua_Transform_static_ANIMATE_SCALE_ROTATE_TRANSLATE},
{"ANIMATE_SCALE_TRANSLATE", lua_Transform_static_ANIMATE_SCALE_TRANSLATE},
{"ANIMATE_SCALE_UNIT", lua_Transform_static_ANIMATE_SCALE_UNIT},
{"ANIMATE_SCALE_X", lua_Transform_static_ANIMATE_SCALE_X},
{"ANIMATE_SCALE_Y", lua_Transform_static_ANIMATE_SCALE_Y},
{"ANIMATE_SCALE_Z", lua_Transform_static_ANIMATE_SCALE_Z},
{"ANIMATE_TRANSLATE", lua_Transform_static_ANIMATE_TRANSLATE},
{"ANIMATE_TRANSLATE_X", lua_Transform_static_ANIMATE_TRANSLATE_X},
{"ANIMATE_TRANSLATE_Y", lua_Transform_static_ANIMATE_TRANSLATE_Y},
{"ANIMATE_TRANSLATE_Z", lua_Transform_static_ANIMATE_TRANSLATE_Z},
{"isTransformChangedSuspended", lua_Transform_static_isTransformChangedSuspended},
{"resumeTransformChanged", lua_Transform_static_resumeTransformChanged},
{"suspendTransformChanged", lua_Transform_static_suspendTransformChanged},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("Transform", lua_members, lua_Transform__init, lua_Transform__gc, lua_statics, scopePath);
}
static Transform* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "Transform");
luaL_argcheck(state, userdata != NULL, 1, "'Transform' expected.");
return (Transform*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_Transform__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "Transform");
luaL_argcheck(state, userdata != NULL, 1, "'Transform' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
Transform* instance = (Transform*)object->instance;
SAFE_DELETE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_Transform__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform__init(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
void* returnPtr = (void*)new Transform();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Transform");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
break;
}
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Transform> param1 = ScriptUtil::getObjectPointer<Transform>(1, "Transform", true);
void* returnPtr = (void*)new Transform(*param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Transform");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
void* returnPtr = (void*)new Transform(*param1, *param2, *param3);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Transform");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(1, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
void* returnPtr = (void*)new Transform(*param1, *param2, *param3);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Transform");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform__init - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0, 1 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_addListener(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Transform::Listener> param1 = ScriptUtil::getObjectPointer<Transform::Listener>(2, "TransformListener", false);
Transform* instance = getInstance(state);
instance->addListener(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_addListener - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Transform::Listener> param1 = ScriptUtil::getObjectPointer<Transform::Listener>(2, "TransformListener", false);
// Get parameter 2 off the stack.
long param2 = (long)luaL_checklong(state, 3);
Transform* instance = getInstance(state);
instance->addListener(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_addListener - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_addScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
Transform* instance = getInstance(state);
instance->addScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_addScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_createAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(3, false);
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Properties> param2 = ScriptUtil::getObjectPointer<Properties>(3, "Properties", false);
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
// Get parameter 5 off the stack.
ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
// Get parameter 6 off the stack.
Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7));
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 9:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
// Get parameter 5 off the stack.
ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
// Get parameter 6 off the stack.
ScriptUtil::LuaArray<float> param6 = ScriptUtil::getFloatPointer(7);
// Get parameter 7 off the stack.
ScriptUtil::LuaArray<float> param7 = ScriptUtil::getFloatPointer(8);
// Get parameter 8 off the stack.
Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9));
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_createAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_createAnimationFromBy(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
lua_type(state, 7) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
// Get parameter 5 off the stack.
Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
// Get parameter 6 off the stack.
unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_createAnimationFromBy - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 7).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_createAnimationFromTo(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 7:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
(lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
(lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
lua_type(state, 7) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
// Get parameter 2 off the stack.
int param2 = (int)luaL_checkint(state, 3);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
// Get parameter 5 off the stack.
Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
// Get parameter 6 off the stack.
unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 7).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_destroyAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
instance->destroyAnimation();
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_destroyAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
Transform* instance = getInstance(state);
instance->destroyAnimation(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_destroyAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getAnimation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->getAnimation();
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
Transform* instance = getInstance(state);
void* returnPtr = (void*)instance->getAnimation(param1);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Animation");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getAnimation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getAnimationPropertyComponentCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
Transform* instance = getInstance(state);
unsigned int result = instance->getAnimationPropertyComponentCount(param1);
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getAnimationPropertyValue(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
Transform* instance = getInstance(state);
instance->getAnimationPropertyValue(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getBackVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getBackVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getBackVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getBackVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getBackVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getDownVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getDownVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getDownVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getDownVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getDownVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getForwardVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getForwardVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getForwardVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getForwardVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getForwardVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getLeftVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getLeftVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getLeftVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getLeftVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getLeftVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getMatrix(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getMatrix());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Matrix");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getMatrix - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getRightVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getRightVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getRightVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getRightVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getRightVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getRotation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getRotation());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Quaternion");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getRotation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", false);
Transform* instance = getInstance(state);
instance->getRotation(param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", false);
Transform* instance = getInstance(state);
instance->getRotation(param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
float result = instance->getRotation(param1);
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getRotation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getScale(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getScale());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getScale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getScale(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getScale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getScaleX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getScaleX();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getScaleX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getScaleY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getScaleY();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getScaleY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getScaleZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getScaleZ();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getScaleZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getTranslation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)&(instance->getTranslation());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = false;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getTranslation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getTranslation(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getTranslation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getTranslationX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getTranslationX();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getTranslationX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getTranslationY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getTranslationY();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getTranslationY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getTranslationZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
float result = instance->getTranslationZ();
// Push the return value onto the stack.
lua_pushnumber(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getTranslationZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_getUpVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
void* returnPtr = (void*)new Vector3(instance->getUpVector());
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "Vector3");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_Transform_getUpVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->getUpVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_getUpVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_removeListener(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Transform::Listener> param1 = ScriptUtil::getObjectPointer<Transform::Listener>(2, "TransformListener", false);
Transform* instance = getInstance(state);
instance->removeListener(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_removeListener - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_removeScriptCallback(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
std::string param1 = ScriptUtil::getString(2, true);
// Get parameter 2 off the stack.
std::string param2 = ScriptUtil::getString(3, true);
Transform* instance = getInstance(state);
instance->removeScriptCallback(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_rotate(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
Transform* instance = getInstance(state);
instance->rotate(*param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
Transform* instance = getInstance(state);
instance->rotate(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Transform* instance = getInstance(state);
instance->rotate(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Transform* instance = getInstance(state);
instance->rotate(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_rotateX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->rotateX(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotateX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_rotateY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->rotateY(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotateY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_rotateZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->rotateZ(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_rotateZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_scale(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->scale(param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Transform* instance = getInstance(state);
instance->scale(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_scale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->scale(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_scale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_scaleX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->scaleX(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_scaleX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_scaleY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->scaleY(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_scaleY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_scaleZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->scaleZ(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_scaleZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_set(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Transform> param1 = ScriptUtil::getObjectPointer<Transform>(2, "Transform", true);
Transform* instance = getInstance(state);
instance->set(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Quaternion> param2 = ScriptUtil::getObjectPointer<Quaternion>(3, "Quaternion", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
Transform* instance = getInstance(state);
instance->set(*param1, *param2, *param3);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
(lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Matrix> param2 = ScriptUtil::getObjectPointer<Matrix>(3, "Matrix", true);
// Get parameter 3 off the stack.
ScriptUtil::LuaArray<Vector3> param3 = ScriptUtil::getObjectPointer<Vector3>(4, "Vector3", true);
Transform* instance = getInstance(state);
instance->set(*param1, *param2, *param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
lua_type(state, 4) == LUA_TNUMBER &&
(lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", true);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
ScriptUtil::LuaArray<Vector3> param4 = ScriptUtil::getObjectPointer<Vector3>(5, "Vector3", true);
Transform* instance = getInstance(state);
instance->set(*param1, *param2, param3, *param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_set - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2, 4 or 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setAnimationPropertyValue(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
Transform* instance = getInstance(state);
instance->setAnimationPropertyValue(param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
int param1 = (int)luaL_checkint(state, 2);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->setAnimationPropertyValue(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setIdentity(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
Transform* instance = getInstance(state);
instance->setIdentity();
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setIdentity - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setRotation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Quaternion> param1 = ScriptUtil::getObjectPointer<Quaternion>(2, "Quaternion", true);
Transform* instance = getInstance(state);
instance->setRotation(*param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Matrix> param1 = ScriptUtil::getObjectPointer<Matrix>(2, "Matrix", true);
Transform* instance = getInstance(state);
instance->setRotation(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setRotation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
Transform* instance = getInstance(state);
instance->setRotation(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setRotation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 5:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
Transform* instance = getInstance(state);
instance->setRotation(param1, param2, param3, param4);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setRotation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 5).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setScale(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setScale(param1);
return 0;
}
else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Transform* instance = getInstance(state);
instance->setScale(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setScale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->setScale(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setScale - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setScaleX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setScaleX(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setScaleX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setScaleY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setScaleY(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setScaleY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setScaleZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setScaleZ(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setScaleZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setTranslation(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Transform* instance = getInstance(state);
instance->setTranslation(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setTranslation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->setTranslation(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setTranslation - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setTranslationX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setTranslationX(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setTranslationX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setTranslationY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setTranslationY(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setTranslationY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_setTranslationZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->setTranslationZ(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_setTranslationZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_static_ANIMATE_ROTATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_ROTATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_ROTATE_TRANSLATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_ROTATE_TRANSLATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_ROTATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_ROTATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_ROTATE_TRANSLATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_ROTATE_TRANSLATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_TRANSLATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_TRANSLATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_UNIT(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_UNIT;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_X(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_X;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_Y(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_Y;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_SCALE_Z(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_SCALE_Z;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_TRANSLATE(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_TRANSLATE;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_TRANSLATE_X(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_TRANSLATE_X;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_TRANSLATE_Y(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_TRANSLATE_Y;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_ANIMATE_TRANSLATE_Z(lua_State* state)
{
// Validate the number of parameters.
if (lua_gettop(state) > 0)
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
}
int result = Transform::ANIMATE_TRANSLATE_Z;
// Push the return value onto the stack.
lua_pushinteger(state, result);
return 1;
}
int lua_Transform_static_isTransformChangedSuspended(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
bool result = Transform::isTransformChangedSuspended();
// Push the return value onto the stack.
lua_pushboolean(state, result);
return 1;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_static_resumeTransformChanged(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
Transform::resumeTransformChanged();
return 0;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_static_suspendTransformChanged(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 0:
{
Transform::suspendTransformChanged();
return 0;
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 0).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_transformPoint(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->transformPoint(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_transformPoint - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false);
Transform* instance = getInstance(state);
instance->transformPoint(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_transformPoint - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_transformVector(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", false);
Transform* instance = getInstance(state);
instance->transformVector(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_transformVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 3:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
(lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Vector3> param2 = ScriptUtil::getObjectPointer<Vector3>(3, "Vector3", false);
Transform* instance = getInstance(state);
instance->transformVector(*param1, param2);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_transformVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 6:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER &&
lua_type(state, 5) == LUA_TNUMBER &&
(lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL))
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
// Get parameter 4 off the stack.
float param4 = (float)luaL_checknumber(state, 5);
// Get parameter 5 off the stack.
ScriptUtil::LuaArray<Vector3> param5 = ScriptUtil::getObjectPointer<Vector3>(6, "Vector3", false);
Transform* instance = getInstance(state);
instance->transformVector(param1, param2, param3, param4, param5);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_transformVector - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 6).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translate(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
Transform* instance = getInstance(state);
instance->translate(*param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->translate(param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translate - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2 or 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateForward(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateForward(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateForward - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateLeft(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateLeft(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateLeft - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateSmooth(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 4:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
lua_type(state, 3) == LUA_TNUMBER &&
lua_type(state, 4) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Vector3> param1 = ScriptUtil::getObjectPointer<Vector3>(2, "Vector3", true);
// Get parameter 2 off the stack.
float param2 = (float)luaL_checknumber(state, 3);
// Get parameter 3 off the stack.
float param3 = (float)luaL_checknumber(state, 4);
Transform* instance = getInstance(state);
instance->translateSmooth(*param1, param2, param3);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateSmooth - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 4).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateUp(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateUp(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateUp - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateX(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateX(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateX - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateY(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateY(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateY - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_Transform_translateZ(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA) &&
lua_type(state, 2) == LUA_TNUMBER)
{
// Get parameter 1 off the stack.
float param1 = (float)luaL_checknumber(state, 2);
Transform* instance = getInstance(state);
instance->translateZ(param1);
return 0;
}
else
{
lua_pushstring(state, "lua_Transform_translateZ - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
}