#include "Base.h"
#include "ScriptController.h"
#include "lua_VertexAttributeBinding.h"
#include "Base.h"
#include "Effect.h"
#include "Game.h"
#include "Mesh.h"
#include "Ref.h"
#include "VertexAttributeBinding.h"
namespace gameplay
{
void luaRegister_VertexAttributeBinding()
{
const luaL_Reg lua_members[] =
{
{"addRef", lua_VertexAttributeBinding_addRef},
{"bind", lua_VertexAttributeBinding_bind},
{"getRefCount", lua_VertexAttributeBinding_getRefCount},
{"release", lua_VertexAttributeBinding_release},
{"unbind", lua_VertexAttributeBinding_unbind},
{NULL, NULL}
};
const luaL_Reg lua_statics[] =
{
{"create", lua_VertexAttributeBinding_static_create},
{NULL, NULL}
};
std::vector<std::string> scopePath;
ScriptUtil::registerClass("VertexAttributeBinding", lua_members, NULL, lua_VertexAttributeBinding__gc, lua_statics, scopePath);
}
static VertexAttributeBinding* getInstance(lua_State* state)
{
void* userdata = luaL_checkudata(state, 1, "VertexAttributeBinding");
luaL_argcheck(state, userdata != NULL, 1, "'VertexAttributeBinding' expected.");
return (VertexAttributeBinding*)((ScriptUtil::LuaObject*)userdata)->instance;
}
int lua_VertexAttributeBinding__gc(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
void* userdata = luaL_checkudata(state, 1, "VertexAttributeBinding");
luaL_argcheck(state, userdata != NULL, 1, "'VertexAttributeBinding' expected.");
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
if (object->owns)
{
VertexAttributeBinding* instance = (VertexAttributeBinding*)object->instance;
SAFE_RELEASE(instance);
}
return 0;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding__gc - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_addRef(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
VertexAttributeBinding* instance = getInstance(state);
instance->addRef();
return 0;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_addRef - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_bind(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
VertexAttributeBinding* instance = getInstance(state);
instance->bind();
return 0;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_bind - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_getRefCount(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
VertexAttributeBinding* instance = getInstance(state);
unsigned int result = instance->getRefCount();
// Push the return value onto the stack.
lua_pushunsigned(state, result);
return 1;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_getRefCount - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_release(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
VertexAttributeBinding* instance = getInstance(state);
instance->release();
return 0;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_release - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_static_create(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 2:
{
if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) &&
(lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
{
// Get parameter 1 off the stack.
ScriptUtil::LuaArray<Mesh> param1 = ScriptUtil::getObjectPointer<Mesh>(1, "Mesh", false);
// Get parameter 2 off the stack.
ScriptUtil::LuaArray<Effect> param2 = ScriptUtil::getObjectPointer<Effect>(2, "Effect", false);
void* returnPtr = (void*)VertexAttributeBinding::create(param1, param2);
if (returnPtr)
{
ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
object->instance = returnPtr;
object->owns = true;
luaL_getmetatable(state, "VertexAttributeBinding");
lua_setmetatable(state, -2);
}
else
{
lua_pushnil(state);
}
return 1;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_static_create - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 2).");
lua_error(state);
break;
}
}
return 0;
}
int lua_VertexAttributeBinding_unbind(lua_State* state)
{
// Get the number of parameters.
int paramCount = lua_gettop(state);
// Attempt to match the parameters to a valid binding.
switch (paramCount)
{
case 1:
{
if ((lua_type(state, 1) == LUA_TUSERDATA))
{
VertexAttributeBinding* instance = getInstance(state);
instance->unbind();
return 0;
}
else
{
lua_pushstring(state, "lua_VertexAttributeBinding_unbind - Failed to match the given parameters to a valid function signature.");
lua_error(state);
}
break;
}
default:
{
lua_pushstring(state, "Invalid number of parameters (expected 1).");
lua_error(state);
break;
}
}
return 0;
}
}