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#include "Base.h"
#include "lua_all_bindings.h"
namespace gameplay
{
void lua_RegisterAllBindings()
{
luaRegister_AIAgent();
luaRegister_AIAgentListener();
luaRegister_AIController();
luaRegister_AIMessage();
luaRegister_AIState();
luaRegister_AIStateListener();
luaRegister_AIStateMachine();
luaRegister_AbsoluteLayout();
luaRegister_Animation();
luaRegister_AnimationClip();
luaRegister_AnimationClipListener();
luaRegister_AnimationController();
luaRegister_AnimationTarget();
luaRegister_AnimationValue();
luaRegister_AudioBuffer();
luaRegister_AudioController();
luaRegister_AudioListener();
luaRegister_AudioSource();
luaRegister_BoundingBox();
luaRegister_BoundingSphere();
luaRegister_Bundle();
luaRegister_Button();
luaRegister_Camera();
luaRegister_CheckBox();
luaRegister_Container();
luaRegister_Control();
luaRegister_ControlListener();
luaRegister_Curve();
luaRegister_DepthStencilTarget();
luaRegister_Effect();
luaRegister_FileSystem();
luaRegister_FlowLayout();
luaRegister_Font();
luaRegister_FontText();
luaRegister_Form();
luaRegister_FrameBuffer();
luaRegister_Frustum();
luaRegister_Game();
luaRegister_Gamepad();
luaRegister_Gesture();
luaRegister_Image();
luaRegister_Joint();
luaRegister_Joystick();
luaRegister_Keyboard();
luaRegister_Label();
luaRegister_Layout();
luaRegister_Light();
luaRegister_Logger();
luaRegister_Material();
luaRegister_MaterialParameter();
luaRegister_MathUtil();
luaRegister_Matrix();
luaRegister_Mesh();
luaRegister_MeshBatch();
luaRegister_MeshPart();
luaRegister_MeshSkin();
luaRegister_Model();
luaRegister_Mouse();
luaRegister_Node();
luaRegister_NodeCloneContext();
luaRegister_ParticleEmitter();
luaRegister_Pass();
luaRegister_PhysicsCharacter();
luaRegister_PhysicsCollisionObject();
luaRegister_PhysicsCollisionObjectCollisionListener();
luaRegister_PhysicsCollisionObjectCollisionPair();
luaRegister_PhysicsCollisionShape();
luaRegister_PhysicsCollisionShapeDefinition();
luaRegister_PhysicsConstraint();
luaRegister_PhysicsController();
luaRegister_PhysicsControllerHitFilter();
luaRegister_PhysicsControllerHitResult();
luaRegister_PhysicsControllerListener();
luaRegister_PhysicsFixedConstraint();
luaRegister_PhysicsGenericConstraint();
luaRegister_PhysicsGhostObject();
luaRegister_PhysicsHingeConstraint();
luaRegister_PhysicsRigidBody();
luaRegister_PhysicsRigidBodyParameters();
luaRegister_PhysicsSocketConstraint();
luaRegister_PhysicsSpringConstraint();
luaRegister_PhysicsVehicle();
luaRegister_PhysicsVehicleWheel();
luaRegister_Plane();
luaRegister_Platform();
luaRegister_Properties();
luaRegister_Quaternion();
luaRegister_RadioButton();
luaRegister_Ray();
luaRegister_Rectangle();
luaRegister_Ref();
luaRegister_RenderState();
luaRegister_RenderStateStateBlock();
luaRegister_RenderTarget();
luaRegister_Scene();
luaRegister_ScreenDisplayer();
luaRegister_ScriptController();
luaRegister_ScriptTarget();
luaRegister_Slider();
luaRegister_SpriteBatch();
luaRegister_Technique();
luaRegister_TextBox();
luaRegister_Texture();
luaRegister_TextureSampler();
luaRegister_Theme();
luaRegister_ThemeSideRegions();
luaRegister_ThemeStyle();
luaRegister_ThemeThemeImage();
luaRegister_ThemeUVs();
luaRegister_Touch();
luaRegister_Transform();
luaRegister_TransformListener();
luaRegister_Uniform();
luaRegister_Vector2();
luaRegister_Vector3();
luaRegister_Vector4();
luaRegister_VertexAttributeBinding();
luaRegister_VertexFormat();
luaRegister_VertexFormatElement();
luaRegister_VerticalLayout();
luaRegister_lua_Global();
}
}
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