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CodeDOM Classes for Solution and Project Files (Part 5)

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30 Nov 2012CDDL7 min read 30.1K   1.2K   18  
CodeDOM objects for VS Solution and Project files.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;
using System.Windows.Media;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.SwitchItem"/>.
    /// </summary>
    public abstract class SwitchItemVM : BlockStatementVM
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.SwitchItem"/>.
        /// </summary>
        protected SwitchItemVM(SwitchItem switchItem, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(switchItem, isDescription, dictionary)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.SwitchItem"/> model.
        /// </summary>
        public SwitchItem SwitchItem
        {
            get { return (SwitchItem)CodeObject; }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        public override Brush BorderBrush
        {
            get { return Brushes.Wheat; }
        }

        public override Brush BackgroundBrush
        {
            get { return Brushes.AntiqueWhite; }
        }

        /// <summary>
        /// Render as a SwitchItemRef target.
        /// </summary>
        public void RenderGotoTarget(CodeRenderer renderer, RenderFlags flags)
        {
            RenderStatement(renderer, flags);
            if (SwitchItem.HasArgument)
            {
                RenderArgumentPrefix(renderer, flags);
                RenderArgument(renderer, flags);
            }
        }

        protected override void RenderSuffix(CodeRenderer renderer, RenderFlags flags)
        {
            // Render the terminator even when in Description mode (for references)
            RenderTerminator(renderer, flags);
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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