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10 Dec 2012CPOL4 min read 204.3K   36.9K   121  
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<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Emgu.Util</name>
    </assembly>
    <members>
        <member name="T:Emgu.Util.BinaryFileStorage`1">
            <summary>
            A raw data storage
            </summary>
            <typeparam name="T">The type of elments in the storage</typeparam>
        </member>
        <member name="F:Emgu.Util.BinaryFileStorage`1._fileInfo">
            <summary>
            The file info
            </summary>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.#ctor(System.String)">
            <summary>
            Create a binary File Storage
            </summary>
            <param name="fileName">The file name of the storage</param>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.#ctor(System.String,System.Int32)">
            <summary>
            Create a binary File Storage
            </summary>
            <param name="fileName">The file name of the storage</param>
            <param name="trunkSize">The data will be read in trunk of this size internally. Can be use to seed up the file read. A good number will be 4096</param>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.#ctor(System.String,System.Collections.Generic.IEnumerable{`0})">
            <summary>
            Create a binary File Storage with the specific data
            </summary>
            <param name="fileName">The file name of the storage, all data in the existing file will be replaced</param>
            <param name="samples">The data which will be stored in the storage</param>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.Clear">
            <summary>
            Delete all data in the existing storage, if there is any.
            </summary>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.Append(System.Collections.Generic.IEnumerable{`0})">
            <summary>
            Append the samples to the end of the storage
            </summary>
            <param name="samples">The samples to be appended to the storage</param>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.Peek">
            <summary>
            Get a copy of the first element in the storage. If the storage is empty, a default value will be returned
            </summary>
            <returns>A copy of the first element in the storage. If the storage is empty, a default value will be returned</returns>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.EstimateSize">
            <summary>
            Estimate the number of elements in this storage as the size of the storage divided by the size of the elements
            </summary>
            <returns>An estimation of the number of elements in this storage</returns>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.GetSubsamples(System.Int32)">
            <summary>
            Get the subsampled data in this storage
            </summary>
            <param name="subsampleRate">The subsample rate</param>
            <returns>The subsampled data in this storage</returns>
        </member>
        <member name="M:Emgu.Util.BinaryFileStorage`1.GetEnumerator">
            <summary>
            Get the data in this storage
            </summary>
            <returns>The data in this storage</returns>
        </member>
        <member name="P:Emgu.Util.BinaryFileStorage`1.FileName">
            <summary>
            The file name of the storage
            </summary>
        </member>
        <member name="T:Emgu.Util.DisposableObject">
            <summary>
            An abstract class that wrap around a disposable object
            </summary>
        </member>
        <member name="F:Emgu.Util.DisposableObject._disposed">
            <summary> Track whether Dispose has been called. </summary>
        </member>
        <member name="M:Emgu.Util.DisposableObject.Dispose">
            <summary>
            The dispose function that implements IDisposable interface
            </summary>
        </member>
        <member name="M:Emgu.Util.DisposableObject.Dispose(System.Boolean)">
            <summary> 
             Dispose(bool disposing) executes in two distinct scenarios.
             If disposing equals true, the method has been called directly
             or indirectly by a user's code. Managed and unmanaged resources
             can be disposed.
             If disposing equals false, the method has been called by the
             runtime from inside the finalizer and you should not reference
             other objects. Only unmanaged resources can be disposed.
            </summary>
             <param name="disposing">
             If disposing equals false, the method has been called by the
             runtime from inside the finalizer and you should not reference
             other objects. Only unmanaged resources can be disposed.
             </param>
        </member>
        <member name="M:Emgu.Util.DisposableObject.ReleaseManagedResources">
            <summary>
            Release the managed resources. This function will be called during the disposal of the current object.
            override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
            </summary>
        </member>
        <member name="M:Emgu.Util.DisposableObject.DisposeObject">
            <summary>
            Release the unmanaged resources
            </summary>
        </member>
        <member name="M:Emgu.Util.DisposableObject.Finalize">
            <summary>
            Destructor
            </summary>
        </member>
        <member name="T:Emgu.Util.EventArgs`1">
            <summary>
            A generic EventArgs
            </summary>
            <typeparam name="T">The type of arguments</typeparam>
        </member>
        <member name="M:Emgu.Util.EventArgs`1.#ctor(`0)">
            <summary>
            Create a generic EventArgs with the specific value
            </summary>
            <param name="value">The value</param>
        </member>
        <member name="P:Emgu.Util.EventArgs`1.Value">
            <summary>
            The value of the EventArgs
            </summary>
        </member>
        <member name="T:Emgu.Util.EventArgs`2">
            <summary>
            A generic EventArgs
            </summary>
            <typeparam name="T1">The type of the first value</typeparam>
            <typeparam name="T2">The type of the second value</typeparam>
        </member>
        <member name="M:Emgu.Util.EventArgs`2.#ctor(`0,`1)">
            <summary>
            Create a generic EventArgs with two values
            </summary>
            <param name="value1">The first value</param>
            <param name="value2">The second value</param>
        </member>
        <member name="P:Emgu.Util.EventArgs`2.Value1">
            <summary>
            The first value
            </summary>
        </member>
        <member name="P:Emgu.Util.EventArgs`2.Value2">
            <summary>
            The second value
            </summary>
        </member>
        <member name="T:Emgu.Util.ICodeGenerable">
            <summary>
            Implement this interface if the object can output code to generate it self.
            </summary>
        </member>
        <member name="M:Emgu.Util.ICodeGenerable.ToCode(Emgu.Util.TypeEnum.ProgrammingLanguage)">
            <summary>
            Return the code to generate the object itself from the specific language
            </summary>
            <param name="language">The programming language to output code</param>
            <returns>The code to generate the object from the specific language</returns>
        </member>
        <member name="T:Emgu.Util.IInterpolatable`1">
            <summary>
            An object that can be interpolated
            </summary>
        </member>
        <member name="M:Emgu.Util.IInterpolatable`1.LinearInterpolate(`0,System.Double)">
            <summary>
            Interpolate base on this point and the other point with the given index
            </summary>
            <param name="other">The other point</param>
            <param name="index">The interpolation index</param>
            <returns>The interpolated point</returns>
        </member>
        <member name="P:Emgu.Util.IInterpolatable`1.InterpolationIndex">
            <summary>
            The index that will be used for interpolation
            </summary>
        </member>
        <member name="T:Emgu.Util.PinnedArray`1">
            <summary>
            A Pinnned array of the specific type
            </summary>
            <typeparam name="T">The type of the array</typeparam>
        </member>
        <member name="M:Emgu.Util.PinnedArray`1.#ctor(System.Int32)">
            <summary>
            Create a Pinnned array of the specific type
            </summary>
            <param name="size">The size of the array</param>
        </member>
        <member name="M:Emgu.Util.PinnedArray`1.AddrOfPinnedObject">
            <summary>
            Get the address of the pinned array
            </summary>
            <returns>A pointer to the address of the the pinned array</returns>
        </member>
        <member name="M:Emgu.Util.PinnedArray`1.ReleaseManagedResources">
            <summary>
            Release the GCHandle
            </summary>
        </member>
        <member name="M:Emgu.Util.PinnedArray`1.DisposeObject">
            <summary>
            Disposed the unmanaged data
            </summary>
        </member>
        <member name="P:Emgu.Util.PinnedArray`1.Array">
            <summary>
            Get the array
            </summary>
        </member>
        <member name="T:Emgu.Util.Platform">
            <summary>
            Provide information for the platform which is using. 
            </summary>
        </member>
        <member name="P:Emgu.Util.Platform.OperationSystem">
            <summary>
            Get the type of the current operating system
            </summary>
        </member>
        <member name="P:Emgu.Util.Platform.Runtime">
            <summary>
            Get the type of the current runtime environment
            </summary>
        </member>
        <member name="T:Emgu.Util.Toolbox">
            <summary>
            utilities functions for Emgu
            </summary>
        </member>
        <member name="M:Emgu.Util.Toolbox.XmlSerialize``1(``0)">
            <summary>
            Convert an object to an xml document
            </summary>
            <typeparam name="T">The type of the object to be converted</typeparam>
            <param name="o">The object to be serialized</param>
            <returns>An xml document that represents the object</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.XmlSerialize``1(``0,System.Type[])">
            <summary>
            Convert an object to an xml document
            </summary>
            <typeparam name="T">The type of the object to be converted</typeparam>
            <param name="o">The object to be serialized</param>
            <param name="knownTypes">Other types that it must known ahead to serialize the object</param>
            <returns>An xml document that represents the object</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.XmlDeserialize``1(System.Xml.XmlDocument)">
            <summary>
            Convert an xml document to an object
            </summary>
            <typeparam name="T">The type of the object to be converted to</typeparam>
            <param name="xDoc">The xml document</param>
            <returns>The object representation as a result of the deserialization of the xml document</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.XmlDeserialize``1(System.Xml.XmlDocument,System.Type[])">
            <summary>
            Convert an xml document to an object
            </summary>
            <typeparam name="T">The type of the object to be converted to</typeparam>
            <param name="xDoc">The xml document</param>
            <param name="knownTypes">Other types that it must known ahead to deserialize the object</param>
            <returns>The object representation as a result of the deserialization of the xml document</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.XmlStringDeserialize``1(System.String)">
            <summary>
            Convert an xml string to an object
            </summary>
            <typeparam name="T">The type of the object to be converted to</typeparam>
            <param name="xmlString">The xml document as a string</param>
            <returns>The object representation as a result of the deserialization of the xml string</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.MergeBytes(System.Byte[],System.Byte[])">
            <summary>
            Merges two byte vector into one
            </summary>
            <param name="a">the first byte vector to be merged</param>
            <param name="b">the second byte vector to be merged</param>
            <returns>The bytes that is a concatenation of a and b</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.ExecuteCmd(System.String,System.String)">
            <summary>
            Call a command from command line
            </summary>
            <param name="execFileName">The name of the executable</param>
            <param name="arguments">The arguments to the executeable</param>
            <returns>The standard output</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.GetBaseType(System.Type,System.String)">
            <summary>
            Use reflection to find the base type. If such type do not exist, null is returned
            </summary>
            <param name="currentType">The type to search from</param>
            <param name="baseclassName">The name of the base class to search</param>
            <returns>The base type</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.ToBytes``1(``0[])">
            <summary>
            Convert some generic vector to vector of Bytes
            </summary>
            <typeparam name="D">type of the input vector</typeparam>
            <param name="data">array of data</param>
            <returns>the byte vector</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.CopyVector``1(``0[],System.IntPtr)">
            <summary>
            Copy a generic vector to the unmanaged memory
            </summary>
            <typeparam name="D">The data type of the vector</typeparam>
            <param name="src">The source vector</param>
            <param name="dest">Pointer to the destination unmanaged memory</param>
        </member>
        <member name="M:Emgu.Util.Toolbox.CopyMatrix``1(``0[][],System.IntPtr)">
            <summary>
            Copy a jagged two dimensional array to the unmanaged memory
            </summary>
            <typeparam name="D">The data type of the jagged two dimensional</typeparam>
            <param name="src">The src array</param>
            <param name="dest">Pointer to the destination unmanaged memory</param>
        </member>
        <member name="M:Emgu.Util.Toolbox.CopyMatrix``1(System.IntPtr,``0[][])">
            <summary>
            Copy a jagged two dimensional array from the unmanaged memory
            </summary>
            <typeparam name="D">The data type of the jagged two dimensional</typeparam>
            <param name="src">The src array</param>
            <param name="dest">Pointer to the destination unmanaged memory</param>
        </member>
        <member name="M:Emgu.Util.Toolbox.LinearInterpolate``1(System.Collections.Generic.IEnumerable{``0},System.Collections.Generic.IEnumerable{System.Double})">
            <summary>
            Perform first degree interpolation give the sorted data <paramref name="src"/> and the interpolation <paramref name="indexes"/>
            </summary>
            <param name="src">The sorted data that will be interpolated from</param>
            <param name="indexes">The indexes of the interpolate result</param>
            <returns></returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.LinearSubsample``1(System.Collections.Generic.IEnumerable{``0},System.Double)">
            <summary>
            Get subsamples with the specific rate
            </summary>
            <param name="src">The source which the subsamples will be derived from</param>
            <param name="subsampleRate">The subsample rate</param>
            <returns><paramref name="src"/> subsampled with the specific rate </returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.JoinInterpolatables``1(System.Collections.Generic.IEnumerable{``0}[])">
            <summary>
            Joining multiple index ascending IInterpolatables together as a single index ascending IInterpolatable. 
            </summary>
            <typeparam name="T">The type of objects that will be joined</typeparam>
            <param name="enums">The enumerables, each should be stored in index ascending order</param>
            <returns>A single enumerable sorted in index ascending order</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.memcpy(System.IntPtr,System.IntPtr,System.Int32)">
            <summary>
            memcpy function
            </summary>
            <param name="dest">the destination of memory copy</param>
            <param name="src">the source of memory copy</param>
            <param name="len">the number of bytes to be copied</param>
        </member>
        <member name="M:Emgu.Util.Toolbox.LoadLibrary(System.String)">
            <summary>
            Maps the specified executable module into the address space of the calling process.
            </summary>
            <param name="dllname">The name of the dll</param>
            <returns>The handle to the library</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.FreeLibrary(System.IntPtr)">
            <summary>
            Decrements the reference count of the loaded dynamic-link library (DLL). When the reference count reaches zero, the module is unmapped from the address space of the calling process and the handle is no longer valid
            </summary>
            <param name="handle">The handle to the library</param>
            <returns>If the function succeeds, the return value is true. If the function fails, the return value is false.</returns>
        </member>
        <member name="M:Emgu.Util.Toolbox.SetDllDirectory(System.String)">
            <summary>
            Adds a directory to the search path used to locate DLLs for the application
            </summary>
            <param name="path">The directory to be searched for DLLs</param>
            <returns>True if success</returns>
        </member>
        <member name="T:Emgu.Util.TypeEnum.OS">
            <summary>
            Type of operating system
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.OS.Windows">
            <summary>
            Windows
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.OS.Linux">
            <summary>
            Linux
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.OS.MacOSX">
            <summary>
            Mac OSX
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.OS.IOS">
            <summary>
            iOS devices. iPhone, iPad, iPod Touch
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.OS.Android">
            <summary>
            Android devices
            </summary>
        </member>
        <member name="T:Emgu.Util.TypeEnum.Runtime">
            <summary>
            The runtime environment
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.Runtime.DotNet">
            <summary>
            .Net runtime
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.Runtime.Mono">
            <summary>
            Mono runtime
            </summary>
        </member>
        <member name="T:Emgu.Util.TypeEnum.ProgrammingLanguage">
            <summary>
            The type of Programming languages
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.ProgrammingLanguage.CSharp">
            <summary>
            C#
            </summary>
        </member>
        <member name="F:Emgu.Util.TypeEnum.ProgrammingLanguage.CPlusPlus">
            <summary>
            C++
            </summary>
        </member>
        <member name="T:Emgu.Util.UnmanagedObject">
            <summary>
            An Unmanaged Object is a disposable object with a Ptr property pointing to the unmanaged object
            </summary>
        </member>
        <member name="F:Emgu.Util.UnmanagedObject._ptr">
            <summary>
            A pointer to the unmanaged object
            </summary>
        </member>
        <member name="M:Emgu.Util.UnmanagedObject.op_Implicit(Emgu.Util.UnmanagedObject)~System.IntPtr">
            <summary>
            Implicit operator for IntPtr
            </summary>
            <param name="obj">The UnmanagedObject</param>
            <returns>The unmanaged pointer for this object</returns>
        </member>
        <member name="P:Emgu.Util.UnmanagedObject.Ptr">
            <summary>
            Pointer to the unmanaged object
            </summary>
        </member>
    </members>
</doc>

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Instructor / Trainer Institute of Industrial Electronics Engineering
Pakistan Pakistan
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Student Institute of Industrial Electronic Engineering
Pakistan Pakistan
An undergraduate student at Institute of Industrial Electronic Engineering (IIEE).

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Software Developer institute of industrial electronics engineering
Pakistan Pakistan
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Written By
Student
Pakistan Pakistan
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

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