Click here to Skip to main content
15,896,557 members
Articles / Desktop Programming / XAML

Silverlight Experimental Hacks (SLEX) - EventTrigger, PropertyTrigger, ReactiveTrigger, InvokeMethodAction, StoryBoardAction, etc. for Silverlight

Rate me:
Please Sign up or sign in to vote.
4.81/5 (8 votes)
14 Jan 2010CPOL6 min read 41K   241   24  
A set of Silverlight Experimental Hacks (1) A custom implementation of EventTrigger and PropertyTrigger (2) Invoking methods in your view model in MVVM (3) Conditionally invoking triggers and behaviors (4) ReactiveTrigger for exporting your custom events
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace Slex.Lib.Interactions
{
    /// <summary>
    /// An abstract class for creating triggers based on an Observable (System.Reactive)
    /// </summary>
    public abstract class ObserverTrigger<T> : EventBasedTrigger
    {

        private IObservable<T> _observable;
        private IDisposable _currentDisposable = null;

        /// <summary>
        /// The observable to which the event is assigned
        /// </summary>
        protected IObservable<T> Observable
        {
            get
            {
                return _observable;
            }
            set
            {
                //We don't want to re-initialize
                if (_observable == value)
                    return;

                Cleanup();

                //Assigned value is null
                if (value == null)
                    return;

                _observable = value;

                _currentDisposable = _observable.Subscribe(item => OnNext(item));
                
            }
        }

        /// <summary>
        /// On next action
        /// </summary>
        /// <param name="param"></param>
        protected abstract void OnNext(object param);

        /// <summary>
        /// Disposes the observer
        /// </summary>
        public virtual void Cleanup()
        {
            if (_currentDisposable != null)
            {
                _currentDisposable.Dispose();
                _currentDisposable = null;
            }
        }

        /// <summary>
        /// Cleanup when detaching
        /// </summary>
        protected override void OnDetaching()
        {
            Cleanup();
            base.OnDetaching();
        }

    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
India India
Architect, Developer, Speaker | Wannabe GUT inventor & Data Scientist | Microsoft MVP in C#

Comments and Discussions