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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;

using Nova.Resolving;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Represents a collection of child <see cref="CodeObject"/>s of a particular type.
    /// Sets the Parent reference of each child object added to the collection.
    /// </summary>
    /// <typeparam name="T">The specific type of objects in the collection (must be <see cref="CodeObject"/> or a derived type).</typeparam>
    public class ChildList<T> : List<T> where T : CodeObject
    {
        #region /* FIELDS */

        protected CodeObject _parent;

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="ChildList{T}"/>, optionally using a specified <see cref="Parent"/> object.
        /// </summary>
        public ChildList(CodeObject parent)
        {
            _parent = parent;
        }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/>, optionally using a specified <see cref="Parent"/> object.
        /// </summary>
        public ChildList()
        { }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/> using the specified default capacity, and optional <see cref="Parent"/> object.
        /// </summary>
        public ChildList(int defaultCapacity, CodeObject parent)
            : base(defaultCapacity)
        {
            _parent = parent;
        }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/> using the specified default capacity, and optional <see cref="Parent"/> object.
        /// </summary>
        public ChildList(int defaultCapacity)
            : base(defaultCapacity)
        { }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/> from the specified enumerable, and optional <see cref="Parent"/> object.
        /// </summary>
        public ChildList(IEnumerable<T> enumerable, CodeObject parent)
        {
            _parent = parent;
            AddRange(enumerable);
        }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/> from the specified enumerable, and optional <see cref="Parent"/> object.
        /// </summary>
        public ChildList(IEnumerable<T> enumerable)
        {
            AddRange(enumerable);
        }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The Parent object of the collection.
        /// </summary>
        public CodeObject Parent
        {
            get { return _parent; }
            set
            {
                _parent = value;

                // Reset all child objects to point to the new parent
                foreach (T codeObject in this)
                {
                    if (codeObject != null)
                        codeObject.Parent = value;
                }
            }
        }

        /// <summary>
        /// Get the last item in the collection.
        /// </summary>
        public T Last
        {
            get { return (Count > 0 ? this[Count - 1] : null); }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Add an item to the collection, setting its Parent.
        /// </summary>
        public new void Add(T item)
        {
            if (item != null)
            {
                // If any added items already have a parent, and it's not the same as the parent of this collection,
                // clone them so that we don't end up changing their Parent.  Otherwise, this could happen in many cases,
                // such as adding an evaluated TypeRef as a type argument, etc.  If code objects are moved (such as drag/drop),
                // they will be removed first, which will null the Parent reference, then added, avoiding the clone.
                if (item.Parent != null && item.Parent != _parent)
                    item = (T)item.Clone();
                item.Parent = _parent;
            }
            base.Add(item);
        }

        /// <summary>
        /// Add multiple items to the collection, setting their Parents.
        /// </summary>
        public void Add(params T[] items)
        {
            foreach (T item in items)
                Add(item);
        }

        /// <summary>
        /// Add a collection of items to the collection, setting their Parents.
        /// </summary>
        public new void AddRange(IEnumerable<T> collection)
        {
            if (collection != null)
            {
                foreach (T item in collection)
                    Add(item);
            }
        }

        /// <summary>
        /// Insert an item into the collection, setting its Parent.
        /// </summary>
        public new void Insert(int index, T item)
        {
            if (item != null)
            {
                // If any inserted items already have a parent, and it's not the same as the parent of this collection,
                // clone them so that we don't end up changing their Parent (see Add()).
                if (item.Parent != null && item.Parent != _parent)
                    item = (T)item.Clone();
                item.Parent = _parent;
            }
            base.Insert(index, item);
        }

        /// <summary>
        /// Create a <see cref="ChildList{T}"/> with the specified number of null entries.
        /// </summary>
        public static ChildList<T> CreateListOfNulls(int nullEntryCount)
        {
            ChildList<T> list = new ChildList<T>(nullEntryCount);
            for (int i = 0; i < nullEntryCount; ++i)
                list.Add((T)null);
            return list;
        }

        #endregion

        #region /* FORMATTING */

        /// <summary>
        /// Determines if the code object list only requires a single line for display.
        /// </summary>
        public bool IsSingleLine
        {
            get
            {
                for (int i = 0; i < Count; ++i)
                {
                    T child = this[i];
                    if (child != null)
                    {
                        if (i != 0 && child.IsFirstOnLine)
                            return false;
                        if (!child.IsSingleLine)
                            return false;
                    }
                }
                return true;
            }
            set
            {
                for (int i = 0; i < Count; ++i)
                {
                    T child = this[i];
                    if (child != null)
                    {
                        if (i != 0)
                            child.IsFirstOnLine = !value;
                        if (value)
                            child.IsSingleLine = true;
                    }
                }
            }
        }

        #endregion
    }

    #region /* STATIC HELPER METHODS */

    /// <summary>
    /// Static helper methods for ChildList - used in these cases so that the
    /// collection itself can be checked for being null inside the call.
    /// </summary>
    public static class ChildListHelpers
    {
        /// <summary>
        /// Return the first object in the collection, or null if the collection is null or empty.
        /// </summary>
        public static T First<T>(ChildList<T> thisChildList) where T : CodeObject
        {
            return ((thisChildList != null && thisChildList.Count > 0) ? thisChildList[0] : null);
        }

        /// <summary>
        /// Resolve all symbolic references in the child objects.
        /// </summary>
        public static void Resolve<T>(ChildList<T> thisChildList, ResolveCategory resolveCategory, ResolveFlags flags) where T : CodeObject
        {
            if (thisChildList != null)
            {
                bool inGeneratedRegion = false;
                for (int i = 0; i < thisChildList.Count; ++i)
                {
                    T child = thisChildList[i];
                    if (child != null)
                    {
                        thisChildList[i] = (T)child.Resolve(resolveCategory, flags);

                        // Set flag when inside a region of generated code
                        if (child is MessageDirective)
                        {
                            if (child is RegionDirective && (child as RegionDirective).IsGeneratedRegion && !flags.HasFlag(ResolveFlags.IsGenerated))
                            {
                                inGeneratedRegion = true;
                                flags |= ResolveFlags.IsGenerated;
                            }
                            else if (inGeneratedRegion && child is EndRegionDirective)
                            {
                                inGeneratedRegion = false;
                                flags &= ~ResolveFlags.IsGenerated;
                            }
                        }
                    }
                }
            }
        }

        /// <summary>
        /// Attempt to resolve a reference in a <see cref="ChildList{T}"/> collection.
        /// </summary>
        public static void ResolveRef<T>(ChildList<T> thisChildList, string name, Resolver resolver) where T : CodeObject, INamedCodeObject
        {
            if (thisChildList != null)
            {
                foreach (T item in thisChildList)
                {
                    if (item.Name == name)
                        resolver.AddMatch(item);
                }
            }
        }

        /// <summary>
        /// Returns true if any child object is an <see cref="UnresolvedRef"/> or has any <see cref="UnresolvedRef"/> children, otherwise false.
        /// </summary>
        public static bool HasUnresolvedRef<T>(ChildList<T> thisChildList) where T : CodeObject
        {
            if (thisChildList != null)
            {
                for (int i = 0; i < thisChildList.Count; ++i)
                {
                    T child = thisChildList[i];
                    if (child != null && child.HasUnresolvedRef())
                        return true;
                }
            }
            return false;
        }

        /// <summary>
        /// Deep-clone the collection.
        /// </summary>
        public static ChildList<T> Clone<T>(ChildList<T> thisChildList, CodeObject parent) where T : CodeObject
        {
            if (thisChildList != null)
            {
                ChildList<T> clone = new ChildList<T>(thisChildList.Count, parent);
                foreach (T child in thisChildList)
                    clone.Add(child != null ? (T)child.Clone() : null);
                return clone;
            }
            return null;
        }
    }

    #endregion
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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