- Nova.0.6.zip
- Nova.CLI
- Nova.CodeDOM
- CodeDOM
- Annotations
- Base
- Expressions
- AnonymousMethods
- Base
- Operators
- Other
- References
- Base
- GotoTargets
- Methods
- Namespaces
- Other
- Properties
- Types
- Variables
- Projects
- Statements
- Base
- Conditionals
- Exceptions
- Generics
- Iterators
- Jumps
- Loops
- Methods
- Miscellaneous
- Namespaces
- Properties
- Types
- Variables
- Configuration.cs
- Log.cs
- Nova.CodeDOM.csproj
- Parsing
- Properties
- Rendering
- Resolving
- Utilities
- Nova.Examples
- Nova.sln
- Nova.Studio
- Nova.Test
- Nova.UI
- CodeDOM
- Annotations
- Base
- Expressions
- AnonymousMethods
- Base
- Operators
- Other
- References
- Base
- GotoTargets
- Methods
- Namespaces
- Other
- Properties
- Types
- Variables
- Projects
- Statements
- Base
- Conditionals
- Exceptions
- Generics
- Iterators
- Jumps
- Loops
- Methods
- Miscellaneous
- Namespaces
- Properties
- Types
- Variables
- CodeRenderer.cs
- Nova.UI.csproj
- Properties
- Resolving
- Utilties
- Nova.0.6.exe.zip
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// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php
using Nova.Parsing;
namespace Nova.CodeDOM
{
/// <summary>
/// Used as a child of a <see cref="Switch"/>. Includes a body (a statement or block).
/// </summary>
public class Default : SwitchItem
{
#region /* CONSTRUCTORS */
/// <summary>
/// Create a <see cref="Default"/>.
/// </summary>
public Default(CodeObject body)
: base(body)
{ }
/// <summary>
/// Create a <see cref="Default"/>.
/// </summary>
public Default()
: base(null)
{ }
#endregion
#region /* PROPERTIES */
/// <summary>
/// Always 'default'.
/// </summary>
public override string Name
{
get { return ParseToken; }
}
/// <summary>
/// The keyword associated with the <see cref="Statement"/>.
/// </summary>
public override string Keyword
{
get { return ParseToken; }
}
#endregion
#region /* PARSING */
/// <summary>
/// The token used to parse the code object.
/// </summary>
public const string ParseToken = "default";
internal static void AddParsePoints()
{
// Use a parse-priority of 0 (DefaultValue uses 100)
Parser.AddParsePoint(ParseToken, Parse, typeof(Switch));
}
/// <summary>
/// Parse a <see cref="Default"/>.
/// </summary>
public static Default Parse(Parser parser, CodeObject parent, ParseFlags flags)
{
// Skip if not followed by a ':', so DefaultValue can give it a try
if (parser.PeekNextTokenText() == ParseTokenTerminator)
return new Default(parser, parent);
return null;
}
protected Default(Parser parser, CodeObject parent)
: base(parser, parent)
{
parser.NextToken(); // Move past 'default'
ParseTerminatorAndBody(parser); // Parse ':' and body (if any)
}
#endregion
#region /* FORMATTING */
/// <summary>
/// True if the <see cref="Statement"/> has an argument.
/// </summary>
public override bool HasArgument
{
get { return false; }
}
#endregion
}
}
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I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).