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Resolving Symbolic References in a CodeDOM (Part 7)

, 2 Dec 2012
Resolving symbolic references in a CodeDOM.
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Operators
Base
Binary
Arithmetic
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Assignment
Base
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Base
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Base
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Base
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Base
Other
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Other
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Types
Base
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Utilties
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System;

using Nova.Parsing;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Has no effect (exists for convenience only).
    /// </summary>
    public class Positive : PreUnaryOperator
    {
        #region /* CONSTANTS */

        /// <summary>
        /// The internal name of the operator.
        /// </summary>
        public const string InternalName = NamePrefix + "UnaryPlus";

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="Positive"/> operator.
        /// </summary>
        public Positive(Expression expression)
            : base(expression)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The symbol associated with the operator.
        /// </summary>
        public override string Symbol
        {
            get { return ParseToken; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// The internal name of the <see cref="UnaryOperator"/>.
        /// </summary>
        public override string GetInternalName()
        {
            return InternalName;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "+";

        /// <summary>
        /// The precedence of the operator.
        /// </summary>
        public const int Precedence = 200;

        /// <summary>
        /// True if the operator is left-associative, or false if it's right-associative.
        /// </summary>
        public const bool LeftAssociative = true;

        internal static new void AddParsePoints()
        {
            // Use a parse-priority of 100 (Add uses 0)
            Parser.AddOperatorParsePoint(ParseToken, 100, Precedence, LeftAssociative, true, Parse);
        }

        /// <summary>
        /// Parse a <see cref="Positive"/> operator.
        /// </summary>
        public static Positive Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new Positive(parser, parent);
        }

        protected Positive(Parser parser, CodeObject parent)
            : base(parser, parent, false)
        { }

        /// <summary>
        /// Get the precedence of the operator.
        /// </summary>
        public override int GetPrecedence()
        {
            return Precedence;
        }

        #endregion

        #region /* RESOLVING */

        /// <summary>
        /// Evaluate the type of the <see cref="Expression"/>.
        /// </summary>
        /// <returns>The resulting <see cref="TypeRef"/> or <see cref="UnresolvedRef"/>.</returns>
        public override TypeRefBase EvaluateType(bool withoutConstants)
        {
            // If we have a reference to an overloaded operator declaration, use its return type
            if (_operatorRef is OperatorRef)
                return ((OperatorRef)_operatorRef).GetReturnType();

            // Determine the type of the expression
            TypeRefBase typeRefBase = _expression.EvaluateType(withoutConstants);
            if (typeRefBase is TypeRef)
            {
                // Handle a constant
                if (typeRefBase.IsConst)
                {
                    object result = EvaluateConstant(typeRefBase.GetConstantValue());
                    return (result != null ? new TypeRef(result) : typeRefBase);
                }

                // String, boolean, or enum operands aren't supported by default, but we'll just return the
                // unchanged type instead of 'object'.

                // Do unary numeric promotions
                if (typeRefBase.IsSameRef(TypeRef.ShortRef) || typeRefBase.IsSameRef(TypeRef.UShortRef)
                    || typeRefBase.IsSameRef(TypeRef.SByteRef) || typeRefBase.IsSameRef(TypeRef.ByteRef) || typeRefBase.IsSameRef(TypeRef.CharRef))
                    return TypeRef.IntRef;
            }

            // By default, the type is unchanged
            return typeRefBase;
        }

        /// <summary>
        /// Make a constant object positive.
        /// Supported types are: string, bool, enum, decimal, double, float, ulong, long, uint, int, ushort, short, char, byte, sbyte.
        /// </summary>
        /// <returns>
        /// The result, using the appropriate result type, including promoting smaller types to int. Returns null if the operation is invalid.
        /// </returns>
        protected override object EvaluateConstant(object constant)
        {
            // Null, string, boolean, or enum operands aren't supported
            if (constant == null || constant is string || constant is bool || constant is EnumConstant)
                return null;  // The operation is invalid

            // Do unary numeric promotions
            if (constant is short || constant is ushort || constant is sbyte || constant is byte || constant is char)
                return Convert.ToInt32(constant);

            // The Positive operation has no effect on the value, so just return the unchanged object
            return constant;
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)

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About the Author

KenBeckett
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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