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Resolving Symbolic References in a CodeDOM (Part 7)

, 2 Dec 2012 CDDL
Resolving symbolic references in a CodeDOM.
Nova.0.6.exe.zip
Mono.Cecil.dll
Nova.CLI.exe
Nova.CodeDOM.dll
Nova.Examples.exe
Nova.Studio.exe
Nova.Test.exe
Nova.UI.dll
Nova.0.6.zip
Nova.CLI
Properties
Nova.CodeDOM
CodeDOM
Annotations
Base
Comments
Base
DocComments
CodeRef
Base
List
Name
Base
Other
Simple
CompilerDirectives
Base
Conditionals
Base
Messages
Base
Pragmas
Base
Symbols
Base
Base
Interfaces
Expressions
AnonymousMethods
Base
Operators
Base
Binary
Arithmetic
Base
Assignment
Base
Bitwise
Base
Conditional
Relational
Base
Shift
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Base
Unary
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Other
References
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Methods
Namespaces
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Types
Base
Variables
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Projects
Assemblies
Namespaces
References
Base
Statements
Base
Conditionals
Base
Exceptions
Generics
Constraints
Base
Iterators
Base
Jumps
Loops
Methods
OperatorDecls
Miscellaneous
Namespaces
Properties
Base
Events
Types
Base
Variables
Base
Parsing
Base
Properties
Rendering
Resolving
Utilities
Mono.Cecil
Reflection
Nova.Examples
Properties
Nova.Studio
Images
About.png
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Properties
Settings.settings
Nova.Test
Properties
Nova.UI
CodeDOM
Annotations
Base
Comments
Base
DocComments
CodeRef
Base
List
Name
Base
Other
Simple
CompilerDirectives
Base
Conditionals
Base
Messages
Base
Pragmas
Base
Symbols
Base
Base
Expressions
AnonymousMethods
Base
Operators
Base
Binary
Arithmetic
Base
Assignment
Base
Bitwise
Base
Conditional
Relational
Base
Shift
Base
Other
Base
Unary
Base
Other
References
Base
GotoTargets
Base
Methods
Namespaces
Other
Properties
Types
Base
Variables
Base
Projects
Namespaces
References
Base
Statements
Base
Conditionals
Base
Exceptions
Generics
Constraints
Base
Iterators
Base
Jumps
Loops
Methods
OperatorDecls
Miscellaneous
Namespaces
Properties
Base
Events
Types
Base
Variables
Base
Properties
Resolving
Utilties
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using Nova.Parsing;
using Nova.Rendering;

namespace Nova.CodeDOM
{
    /// <summary>
    /// Represents a named <see cref="Block"/> of code used to destruct the instance of a class.
    /// It has no modifiers or parameters, can't be inherited or overloaded, and can't be called
    /// directly.  Only classes can have them, and they can only have one.
    /// </summary>
    public class DestructorDecl : MethodDeclBase
    {
        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a <see cref="DestructorDecl"/>.
        /// </summary>
        public DestructorDecl()
            : base(null, null)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The name of the <see cref="DestructorDecl"/>.
        /// </summary>
        public override string Name
        {
            get
            {
                // Always use the name of the current parent TypeDecl.
                // The _name field should always be null.
                if (_parent != null)
                    return ((TypeDecl)_parent).Name;
                return null;
            }
        }

        /// <summary>
        /// The descriptive category of the code object.
        /// </summary>
        public override string Category
        {
            get { return "destructor"; }
        }

        #endregion

        #region /* METHODS */

        /// <summary>
        /// Get the full name of the <see cref="INamedCodeObject"/>, including any namespace name.
        /// </summary>
        /// <param name="descriptive">True to display type parameters and method parameters, otherwise false.</param>
        public override string GetFullName(bool descriptive)
        {
            string name = ParseToken + Name;
            if (descriptive)
                name += ParameterDecl.ParseTokenStart + ParameterDecl.ParseTokenEnd;
            if (_parent is TypeDecl)
                name = ((TypeDecl)_parent).GetFullName(descriptive) + "." + name;
            return name;
        }

        #endregion

        #region /* PARSING */

        /// <summary>
        /// The token used to parse the code object.
        /// </summary>
        public const string ParseToken = "~";

        internal static void AddParsePoints()
        {
            // Use a parse-priority of 0 (Complement uses 100)
            Parser.AddParsePoint(ParseToken, Parse, typeof(TypeDecl));
        }

        /// <summary>
        /// Parse a <see cref="DestructorDecl"/>.
        /// </summary>
        public static DestructorDecl Parse(Parser parser, CodeObject parent, ParseFlags flags)
        {
            return new DestructorDecl(parser, parent, flags);
        }

        protected DestructorDecl(Parser parser, CodeObject parent, ParseFlags flags)
            : base(parser, parent)
        {
            parser.NextToken();  // Move past '~'
            ParseMethodNameAndType(parser, parent, false, false);
            _name = null;                          // Clear name (we use the parent's name instead)
            ParseModifiersAndAnnotations(parser);  // Parse any attributes and/or modifiers
            ParseParameters(parser);
            ParseTerminatorOrBody(parser, flags);
        }

        #endregion

        #region /* RENDERING */

        internal override void AsTextName(CodeWriter writer, RenderFlags flags)
        {
            writer.Write(ParseToken + Name);
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)

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About the Author

KenBeckett
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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