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Resolving Symbolic References in a CodeDOM (Part 7)

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2 Dec 2012CDDL12 min read 19.4K   509   14  
Resolving symbolic references in a CodeDOM.
// The Nova Project by Ken Beckett.
// Copyright (C) 2007-2012 Inevitable Software, all rights reserved.
// Released under the Common Development and Distribution License, CDDL-1.0: http://opensource.org/licenses/cddl1.php

using System.Collections.Generic;
using System.Windows.Media;

using Nova.CodeDOM;

namespace Nova.UI
{
    /// <summary>
    /// The view model for a <see cref="CodeDOM.TypeParameter"/>.
    /// </summary>
    public class TypeParameterVM : CodeObjectVM
    {
        #region /* STATICS */

        internal static void AddViewModelMapping()
        {
            CreateViewModel.Add(typeof(TypeParameter),
                delegate(CodeObject codeObject, bool isDescription, Dictionary<CodeObject, CodeObjectVM> dictionary) { return new TypeParameterVM((TypeParameter)codeObject, dictionary); });
        }

        #endregion

        #region /* CONSTRUCTORS */

        /// <summary>
        /// Create a view model instance for the specified <see cref="CodeDOM.TypeParameter"/>.
        /// </summary>
        public TypeParameterVM(TypeParameter typeParameter, Dictionary<CodeObject, CodeObjectVM> dictionary)
            : base(typeParameter, dictionary)
        { }

        #endregion

        #region /* PROPERTIES */

        /// <summary>
        /// The underlying <see cref="CodeDOM.TypeParameter"/> model.
        /// </summary>
        public TypeParameter TypeParameter
        {
            get { return (TypeParameter)CodeObject; }
        }

        #endregion

        #region /* METHODS */

        #endregion

        #region /* RENDERING */

        public override Brush BorderBrush
        {
            get { return DarkPalerGreen; }
        }

        public override Brush BackgroundBrush
        {
            get { return PalerGreen; }
        }

        public override void Render(CodeRenderer renderer, RenderFlags flags)
        {
            RenderFlags passFlags = (flags & RenderFlags.PassMask);
            if (flags.HasFlag(RenderFlags.PrefixSpace))
                renderer.RenderText(" ", PUNC_BRUSH, ParentVM);

            if (flags.HasFlag(RenderFlags.Description))
            {
                renderer.RenderText("(type parameter) ", NORMAL_BRUSH, TextStyle.Proportional);
                CodeObjectVM parent = ParentVM;
                if (parent is TypeDeclVM)
                    ((TypeDeclVM)parent).RenderName(renderer, RenderFlags.Description);
                else if (parent is GenericMethodDeclVM)
                    ((GenericMethodDeclVM)parent).RenderName(renderer, RenderFlags.Description);
                renderer.RenderText(Dot.ParseToken, PUNC_BRUSH, this);
            }
            else
                RenderAnnotations(renderer, passFlags);
            renderer.RenderText(TypeParameter.Name, IDENTIFIER_BRUSH, this);
        }

        public static void RenderTypeParameters(CodeRenderer renderer, ChildListVM<TypeParameterVM> typeParameterVMs, RenderFlags flags)
        {
            RenderFlags passFlags = (flags & RenderFlags.PassMask);
            // Render the angle brackets normally in the GUI, even if we're inside a documentation comment
            CodeObjectVM parent = typeParameterVMs.Parent;
            renderer.RenderText(TypeParameter.ParseTokenStart, PUNC_BRUSH, parent);
            renderer.RenderList(typeParameterVMs, passFlags, parent);
            renderer.RenderText(TypeParameter.ParseTokenEnd, PUNC_BRUSH, parent);
        }

        public override void RenderToolTip(CodeRenderer renderer, RenderFlags flags)
        {
            TypeRefBaseVM.RenderType(renderer, CodeObject.GetType(), flags, this);
            renderer.RenderText(" :  ", NORMAL_BRUSH, TextStyle.Proportional | TextStyle.Bold);
            // Just render the TypeParameter name instead of as a Description
            renderer.RenderText(TypeParameter.Name, IDENTIFIER_BRUSH, this);
            RenderMessagesInToolTip(renderer, flags);
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The Common Development and Distribution License (CDDL)


Written By
Software Developer (Senior)
United States United States
I've been writing software since the late 70's, currently focusing mainly on C#.NET. I also like to travel around the world, and I own a Chocolate Factory (sadly, none of my employees are oompa loompas).

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