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/*
Copyright (c) 2001
Author: Konstantin Boukreev
E-mail: konstantin@mail.primorye.ru
Created: 02.11.2001 14:36:27
Version: 1.0.0
*/
#ifndef __GESTURE_H_A6C9EAA5_57A4_4B1A_ADF6_1E5374D08908_
#define __GESTURE_H_A6C9EAA5_57A4_4B1A_ADF6_1E5374D08908_
#include <list>
#include <vector>
#include "MLNet.h"
#include "GestureData.h"
typedef std::list< POINT > Path;
typedef std::vector< float > VectorReal;
struct Winner
{
unsigned m_id; // index of pattern in pattern_data array
float m_probability;
};
class Gesture
{
public:
enum { WINNER_COUNT = 3 };
public:
Gesture( size_t range );
int Recognize( const Path &path );
private:
bool TransformPath( const Path &path );
void LoadNet();
/**
* Added stretch method (RH: 09/07/03)
**/
void Stretch( const Path &path );
private:
enum Mode
{
untrained_mode,
training_mode,
trained_mode,
recognizing_mode,
recognized_success,
recognized_fail,
};
private:
const size_t NUMBER_OF_ANCHOR_POINTS;
const size_t NUMBER_OF_ANGLES;
private:
Path m_path;
VectorReal m_angles;
VectorReal m_cosines;
VectorReal m_sinuses;
VectorReal m_errors;
Winner m_winners[ WINNER_COUNT ];
Mode m_mode;
MLNet m_net;
};
#endif // __GESTURE_H_A6C9EAA5_57A4_4B1A_ADF6_1E5374D08908_
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