using System; namespace InstallerEditor { /// <summary> /// A collection of elements of type Configuration /// </summary> public class ConfigurationCollection: System.Collections.CollectionBase { /// <summary> /// Initializes a new empty instance of the ConfigurationCollection class. /// </summary> public ConfigurationCollection() { // empty } /// <summary> /// Initializes a new instance of the ConfigurationCollection class, containing elements /// copied from an array. /// </summary> /// <param name="items"> /// The array whose elements are to be added to the new ConfigurationCollection. /// </param> public ConfigurationCollection(Configuration[] items) { this.AddRange(items); } /// <summary> /// Initializes a new instance of the ConfigurationCollection class, containing elements /// copied from another instance of ConfigurationCollection /// </summary> /// <param name="items"> /// The ConfigurationCollection whose elements are to be added to the new ConfigurationCollection. /// </param> public ConfigurationCollection(ConfigurationCollection items) { this.AddRange(items); } /// <summary> /// Adds the elements of an array to the end of this ConfigurationCollection. /// </summary> /// <param name="items"> /// The array whose elements are to be added to the end of this ConfigurationCollection. /// </param> public virtual void AddRange(Configuration[] items) { foreach (Configuration item in items) { this.List.Add(item); } } /// <summary> /// Adds the elements of another ConfigurationCollection to the end of this ConfigurationCollection. /// </summary> /// <param name="items"> /// The ConfigurationCollection whose elements are to be added to the end of this ConfigurationCollection. /// </param> public virtual void AddRange(ConfigurationCollection items) { foreach (Configuration item in items) { this.List.Add(item); } } /// <summary> /// Adds an instance of type Configuration to the end of this ConfigurationCollection. /// </summary> /// <param name="value"> /// The Configuration to be added to the end of this ConfigurationCollection. /// </param> public virtual void Add(Configuration value) { this.List.Add(value); } /// <summary> /// Determines whether a specfic Configuration value is in this ConfigurationCollection. /// </summary> /// <param name="value"> /// The Configuration value to locate in this ConfigurationCollection. /// </param> /// <returns> /// true if value is found in this ConfigurationCollection; /// false otherwise. /// </returns> public virtual bool Contains(Configuration value) { return this.List.Contains(value); } /// <summary> /// Return the zero-based index of the first occurrence of a specific value /// in this ConfigurationCollection /// </summary> /// <param name="value"> /// The Configuration value to locate in the ConfigurationCollection. /// </param> /// <returns> /// The zero-based index of the first occurrence of the _ELEMENT value if found; /// -1 otherwise. /// </returns> public virtual int IndexOf(Configuration value) { return this.List.IndexOf(value); } /// <summary> /// Inserts an element into the ConfigurationCollection at the specified index /// </summary> /// <param name="index"> /// The index at which the Configuration is to be inserted. /// </param> /// <param name="value"> /// The Configuration to insert. /// </param> public virtual void Insert(int index, Configuration value) { this.List.Insert(index, value); } /// <summary> /// Gets or sets the Configuration at the given index in this ConfigurationCollection. /// </summary> public virtual Configuration this[int index] { get { return (Configuration) this.List[index]; } set { this.List[index] = value; } } /// <summary> /// Removes the first occurrence of a specific Configuration from this ConfigurationCollection. /// </summary> /// <param name="value"> /// The Configuration value to remove from this ConfigurationCollection. /// </param> public virtual void Remove(Configuration value) { this.List.Remove(value); } /// <summary> /// Type-specific enumeration class, used by ConfigurationCollection.GetEnumerator. /// </summary> public class Enumerator: System.Collections.IEnumerator { private System.Collections.IEnumerator wrapped; public Enumerator(ConfigurationCollection collection) { this.wrapped = ((System.Collections.CollectionBase)collection).GetEnumerator(); } public Configuration Current { get { return (Configuration) (this.wrapped.Current); } } object System.Collections.IEnumerator.Current { get { return (Configuration) (this.wrapped.Current); } } public bool MoveNext() { return this.wrapped.MoveNext(); } public void Reset() { this.wrapped.Reset(); } } /// <summary> /// Returns an enumerator that can iterate through the elements of this ConfigurationCollection. /// </summary> /// <returns> /// An object that implements System.Collections.IEnumerator. /// </returns> public new virtual ConfigurationCollection.Enumerator GetEnumerator() { return new ConfigurationCollection.Enumerator(this); } } }
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.
This article, along with any associated source code and files, is licensed under The MIT License