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#include <osgDB/ReadFile>
#include "texture.h"
Texture::Texture(QObject *parent, QString Dir, QDomElement node) :
TimerControl(parent, node), _Dir(Dir)
{
if(!node.attribute("TargetMesh").isEmpty())
{
_targetMesh = node.attribute("TargetMesh");
}
}
QString Texture::getTargetMesh()
{
return _targetMesh;
}
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