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About Article
A Technical Blog, originally posted at http://darkgenesis.zenithmoon.com/xna-to-the-sunburn-gaming-engine-and-beyond/
So far in this series I’ve covered: MonoGame – a raw XNA implementation allowing you to create games but you have to code everything yourself UnityXNA – a way to host your existing XNA projects (or new ones) and deploy them using the Unity3D engine, but without utilising the advanced …
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