using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Interactivity; namespace Wex.Lib.Interactions { /// <summary> /// A condition for invoking a trigger /// </summary> public class InvokingCondition : PropertyListenerObject { public object Value { get { return (object)GetValue(ValueProperty); } set { SetValue(ValueProperty, value); } } // Using a DependencyProperty as the backing store for Value. This enables animation, styling, binding, etc... public static readonly DependencyProperty ValueProperty = DependencyProperty.Register("Value", typeof(object), typeof(InvokingCondition), new PropertyMetadata(null)); #region IAttachedObject Members public new DependencyObject AssociatedObject { get { return base.AssociatedObject; } set { base.AssociatedObject = value; } } #endregion } }
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