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////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002-2013 Computations & Graphics, Inc.
//
// All rights reserved.
//
// Author: Junlin Xu
//
//////////////////////////////////////////////////////////////////////////
#pragma once
#include <tchar.h>
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include "gl/gl.h"
#include "gl/glu.h"
#include "gl/glaux.h"
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")
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Junlin Xu is the founder of Computations & Graphics, Inc. (http://www.cg-inc.com). He is the author of Real3D finite element package, SolverBlaze finite element SDK, OpenGraph Library (OpenGL-based visualization and charting SDK for native and .NET environment), and double128 SDK (quad precision floating point math for C++ and .NET).
Junlin has 20+ years software development experiences in various industries. He has skills in Windows desktop and web application development using C++, C++/CLI, C#, Qt, MFC, STL, OpenGL, GLSL, COM/COM+, WinForms, MS SQL, MySQL, ASP.NET and .NET Core, CSS, jQuery and jQuery UI, Autodesk Revit API, Inno Setup. He is also an expert in mathematical, CAD and algorithmic software development.