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OpenGL for Both Native and .NET Environment

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7 Jan 2013CPOL3 min read 36.2K   2.3K   50  
This article shows how you can bring OpenGL to both native and .NET environment.
////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002-2013 Computations & Graphics, Inc. 
// 
// All rights reserved.
//
// Author: Junlin Xu
//
//////////////////////////////////////////////////////////////////////////

#include "OpenGraphDefines_Cli.h"
using namespace NSOpenGraphLib_Cli;

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
President Computations & Graphics, Inc.
United States United States
Junlin Xu is the founder of Computations & Graphics, Inc. (http://www.cg-inc.com). He is the author of Real3D finite element package, SolverBlaze finite element SDK, OpenGraph Library (OpenGL-based visualization and charting SDK for native and .NET environment), and double128 SDK (quad precision floating point math for C++ and .NET).

Junlin has 20+ years software development experiences in various industries. He has skills in Windows desktop and web application development using C++, C++/CLI, C#, Qt, MFC, STL, OpenGL, GLSL, COM/COM+, WinForms, MS SQL, MySQL, ASP.NET and .NET Core, CSS, jQuery and jQuery UI, Autodesk Revit API, Inno Setup. He is also an expert in mathematical, CAD and algorithmic software development.

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