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D3dScenePresenter - How to present and manipulate a 3D scene using MDX

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15 Feb 2013CPOL14 min read 45K   1.6K   25  
This article shows how we can present a 3D scene and, perform common operations (zoom, rotate, move, zoom to specific region, adjust the camera to view the whole of the scene, and pick a 3D shape on a specific region on the rendered surface) on it, using Managed DirectX.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX.Direct3D;

namespace MdxScene.Example
{
    public class ExtendedStar : Star
    {
        public int RotationAxis { get; set; }

        public override void Render(Device d3dDevice)
        {
            base.Render(d3dDevice);

            if (RenderAlsoIfOutOfView || !_composedStar.IsBoundingBoxOutOfView())
            {
                DemoContext.RenderedStars++;
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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