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#pragma once
#include "afxwin.h"
#include "afxcmn.h"
// CMouseProp dialog
class CMouseProp : public CPropertyPage
{
DECLARE_DYNAMIC(CMouseProp)
protected:
CBackdoorClDlg* Papa;
// the double click time reqd
CEdit m_DblClkTime;
// set double click time
CSpinButtonCtrl m_SetDblClick;
// whether the buttons are awapped
CButton m_SwapButtons;
// the mouse speed
CEdit m_MouseSpeed;
// the mouse speed control
CSpinButtonCtrl m_SpeedCtrl;
// the mouse trails
CEdit m_Trails;
// the trail controller
CSpinButtonCtrl m_TrailCtrl;
// the number of line to scroll on wheel
CEdit m_ScrollValue;
// the acroll controller
CSpinButtonCtrl m_SetScrl;
// sanp to default button
CButton m_SnaptoDef;
// the mouse sonar
CButton m_Sonar;
// click lock enable
CButton m_ClkLockEnable;
// the time for the click lock
CEdit m_ClickLock;
// click lock control
CSpinButtonCtrl m_ClkLockCtrl;
// the click lock button
CButton m_bnClickLock;
public:
CMouseProp();
virtual ~CMouseProp();
// Dialog Data
enum { IDD = IDD_SETINFOMOUSE };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
afx_msg void OnBnClickedSetdblclkspd();
afx_msg void OnBnClickedSwapbuttons();
afx_msg void OnBnClickedSetspeed();
afx_msg void OnBnClickedSettrail();
afx_msg void OnBnClickedSetscrlline();
afx_msg void OnBnClickedSnaptodef();
afx_msg void OnBnClickedMousesonar();
afx_msg void OnBnClickedClicklock();
afx_msg void OnBnClickedSetclklock();
virtual BOOL OnSetActive();
};
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This is just a beginning. I’m yet to decide the distance I have to travel.
I’m a 2nd year B. Tech. Student and I’ve started Visual programming about a year ago. Lets hope I can continue that for the rest of 2 and a half more years.