//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright (C) 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace ZedGraph
{
/// <summary>
/// An abstract base class that represents a text object on the graph. A list of
/// <see cref="GraphItem"/> objects is maintained by the
/// <see cref="GraphItemList"/> collection class.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.16 $ $Date: 2006/03/05 07:28:16 $ </version>
[Serializable]
abstract public class GraphItem : ISerializable, ICloneable
{
#region Fields
/// <summary>
/// Protected field that stores the location of this <see cref="GraphItem"/>.
/// Use the public property <see cref="Location"/> to access this value.
/// </summary>
protected Location location;
/// <summary>
/// Protected field that determines whether or not this <see cref="GraphItem"/>
/// is visible in the graph. Use the public property <see cref="IsVisible"/> to
/// access this value.
/// </summary>
protected bool isVisible;
/// <summary>
/// Protected field that determines whether or not the rendering of this <see cref="GraphItem"/>
/// will be clipped to the AxisRect. Use the public property <see cref="IsClippedToAxisRect"/> to
/// access this value.
/// </summary>
protected bool isClippedToAxisRect;
/// <summary>
/// A tag object for use by the user. This can be used to store additional
/// information associated with the <see cref="GraphItem"/>. ZedGraph does
/// not use this value for any purpose.
/// </summary>
/// <remarks>
/// Note that, if you are going to Serialize ZedGraph data, then any type
/// that you store in <see cref="Tag"/> must be a serializable type (or
/// it will cause an exception).
/// </remarks>
public object Tag;
/// <summary>
/// Protected field that determines the z-order "depth" of this
/// item relative to other graphic objects. Use the public property
/// <see cref="ZOrder"/> to access this value.
/// </summary>
protected ZOrder zOrder;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="GraphItem"/> class.
/// </summary>
public struct Default
{
// Default text item properties
/// <summary>
/// Default value for the vertical <see cref="GraphItem"/>
/// text alignment (<see cref="GraphItem.Location"/> property).
/// This is specified
/// using the <see cref="AlignV"/> enum type.
/// </summary>
public static AlignV AlignV = AlignV.Center;
/// <summary>
/// Default value for the horizontal <see cref="GraphItem"/>
/// text alignment (<see cref="GraphItem.Location"/> property).
/// This is specified
/// using the <see cref="AlignH"/> enum type.
/// </summary>
public static AlignH AlignH = AlignH.Center;
/// <summary>
/// The default coordinate system to be used for defining the
/// <see cref="GraphItem"/> location coordinates
/// (<see cref="GraphItem.Location"/> property).
/// </summary>
/// <value> The coordinate system is defined with the <see cref="CoordType"/>
/// enum</value>
public static CoordType CoordFrame = CoordType.AxisXYScale;
/// <summary>
/// The default value for <see cref="GraphItem.IsClippedToAxisRect"/>.
/// </summary>
public static bool IsClippedToAxisRect = false;
}
#endregion
#region Properties
/// <summary>
/// The <see cref="ZedGraph.Location"/> struct that describes the location
/// for this <see cref="GraphItem"/>.
/// </summary>
public Location Location
{
get { return location; }
set { location = value; }
}
/// <summary>
/// Gets or sets a value that determines the z-order "depth" of this
/// item relative to other graphic objects.
/// </summary>
/// <remarks>Note that this controls the z-order with respect to
/// other elements such as <see cref="CurveItem"/>'s, <see cref="Axis"/>
/// objects, etc. The order of <see cref="GraphItem"/> objects having
/// the same <see cref="ZedGraph.ZOrder"/> value is controlled by their order in
/// the <see cref="GraphItemList"/>. The first <see cref="GraphItem"/>
/// in the list is drawn in front of other <see cref="GraphItem"/>
/// objects having the same <see cref="ZedGraph.ZOrder"/> value.</remarks>
public ZOrder ZOrder
{
get { return zOrder; }
set { zOrder = value; }
}
/// <summary>
/// Gets or sets a value that determines if this <see cref="GraphItem"/> will be
/// visible in the graph. true displays the item, false hides it.
/// </summary>
public bool IsVisible
{
get { return isVisible; }
set { isVisible = value; }
}
/// <summary>
/// Gets or sets a value that determines whether or not the rendering of this <see cref="GraphItem"/>
/// will be clipped to the <see cref="GraphPane.AxisRect"/>.
/// </summary>
/// <value>true to clip the <see cref="GraphItem"/> to the <see cref="GraphPane.AxisRect"/> bounds,
/// false to leave it unclipped.</value>
public bool IsClippedToAxisRect
{
get { return isClippedToAxisRect; }
set { isClippedToAxisRect = value; }
}
#endregion
#region Constructors
/// <overloads>
/// Constructors for the <see cref="GraphItem"/> class.
/// </overloads>
/// <summary>
/// Default constructor that sets all <see cref="GraphItem"/> properties to default
/// values as defined in the <see cref="Default"/> class.
/// </summary>
public GraphItem() :
this( 0, 0, Default.CoordFrame, Default.AlignH, Default.AlignV )
{
}
/// <summary>
/// Constructor that sets all <see cref="GraphItem"/> properties to default
/// values as defined in the <see cref="Default"/> class.
/// </summary>
/// <param name="x">The x position of the text. The units
/// of this position are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property. The text will be
/// aligned to this position based on the <see cref="AlignH"/>
/// property.</param>
/// <param name="y">The y position of the text. The units
/// of this position are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property. The text will be
/// aligned to this position based on the
/// <see cref="AlignV"/> property.</param>
public GraphItem( float x, float y ) :
this( x, y, Default.CoordFrame, Default.AlignH, Default.AlignV )
{
}
/// <summary>
/// Constructor that creates a <see cref="GraphItem"/> with the specified
/// coordinates and all other properties to defaults as specified
/// in the <see cref="Default"/> class..
/// </summary>
/// <remarks>
/// The four coordinates define the starting point and ending point for
/// <see cref="ArrowItem"/>'s, or the topleft and bottomright points for
/// <see cref="ImageItem"/>'s. For <see cref="GraphItem"/>'s that only require
/// one point, the <see paramref="x2"/> and <see paramref="y2"/> values
/// will be ignored. The units of the coordinates are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property.
/// </remarks>
/// <param name="x">The x position of the item.</param>
/// <param name="y">The y position of the item.</param>
/// <param name="x2">The x2 position of the item.</param>
/// <param name="y2">The x2 position of the item.</param>
public GraphItem( float x, float y, float x2, float y2 ) :
this( x, y, x2, y2, Default.CoordFrame, Default.AlignH, Default.AlignV )
{
}
/// <summary>
/// Constructor that creates a <see cref="GraphItem"/> with the specified
/// position and <see cref="CoordType"/>. Other properties are set to default
/// values as defined in the <see cref="Default"/> class.
/// </summary>
/// <remarks>
/// The two coordinates define the location point for the object.
/// The units of the coordinates are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property.
/// </remarks>
/// <param name="x">The x position of the item. The item will be
/// aligned to this position based on the <see cref="AlignH"/>
/// property.</param>
/// <param name="y">The y position of the item. The item will be
/// aligned to this position based on the
/// <see cref="AlignV"/> property.</param>
/// <param name="coordType">The <see cref="CoordType"/> enum value that
/// indicates what type of coordinate system the x and y parameters are
/// referenced to.</param>
public GraphItem( float x, float y, CoordType coordType ) :
this( x, y, coordType, Default.AlignH, Default.AlignV )
{
}
/// <summary>
/// Constructor that creates a <see cref="GraphItem"/> with the specified
/// position, <see cref="CoordType"/>, <see cref="AlignH"/>, and <see cref="AlignV"/>.
/// Other properties are set to default values as defined in the <see cref="Default"/> class.
/// </summary>
/// <remarks>
/// The two coordinates define the location point for the object.
/// The units of the coordinates are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property.
/// </remarks>
/// <param name="x">The x position of the item. The item will be
/// aligned to this position based on the <see cref="AlignH"/>
/// property.</param>
/// <param name="y">The y position of the text. The units
/// of this position are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property. The text will be
/// aligned to this position based on the
/// <see cref="AlignV"/> property.</param>
/// <param name="coordType">The <see cref="CoordType"/> enum value that
/// indicates what type of coordinate system the x and y parameters are
/// referenced to.</param>
/// <param name="alignH">The <see cref="ZedGraph.AlignH"/> enum that specifies
/// the horizontal alignment of the object with respect to the (x,y) location</param>
/// <param name="alignV">The <see cref="ZedGraph.AlignV"/> enum that specifies
/// the vertical alignment of the object with respect to the (x,y) location</param>
public GraphItem( float x, float y, CoordType coordType, AlignH alignH, AlignV alignV )
{
this.isVisible = true;
this.isClippedToAxisRect = Default.IsClippedToAxisRect;
this.Tag = null;
this.zOrder = ZOrder.A_InFront;
this.location = new Location( x, y, coordType, alignH, alignV );
}
/// <summary>
/// Constructor that creates a <see cref="GraphItem"/> with the specified
/// position, <see cref="CoordType"/>, <see cref="AlignH"/>, and <see cref="AlignV"/>.
/// Other properties are set to default values as defined in the <see cref="Default"/> class.
/// </summary>
/// <remarks>
/// The four coordinates define the starting point and ending point for
/// <see cref="ArrowItem"/>'s, or the topleft and bottomright points for
/// <see cref="ImageItem"/>'s. For <see cref="GraphItem"/>'s that only require
/// one point, the <see paramref="x2"/> and <see paramref="y2"/> values
/// will be ignored. The units of the coordinates are specified by the
/// <see cref="ZedGraph.Location.CoordinateFrame"/> property.
/// </remarks>
/// <param name="x">The x position of the item.</param>
/// <param name="y">The y position of the item.</param>
/// <param name="x2">The x2 position of the item.</param>
/// <param name="y2">The x2 position of the item.</param>
/// <param name="coordType">The <see cref="CoordType"/> enum value that
/// indicates what type of coordinate system the x and y parameters are
/// referenced to.</param>
/// <param name="alignH">The <see cref="ZedGraph.AlignH"/> enum that specifies
/// the horizontal alignment of the object with respect to the (x,y) location</param>
/// <param name="alignV">The <see cref="ZedGraph.AlignV"/> enum that specifies
/// the vertical alignment of the object with respect to the (x,y) location</param>
public GraphItem( float x, float y, float x2, float y2, CoordType coordType,
AlignH alignH, AlignV alignV )
{
this.isVisible = true;
this.isClippedToAxisRect = Default.IsClippedToAxisRect;
this.Tag = null;
this.zOrder = ZOrder.A_InFront;
this.location = new Location( x, y, x2, y2, coordType, alignH, alignV );
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The <see cref="GraphItem"/> object from which to copy</param>
public GraphItem( GraphItem rhs )
{
// Copy value types
this.isVisible = rhs.IsVisible;
this.isClippedToAxisRect = rhs.isClippedToAxisRect;
this.zOrder = rhs.ZOrder;
// copy reference types by cloning
if ( rhs.Tag is ICloneable )
this.Tag = ((ICloneable) rhs.Tag).Clone();
else
this.Tag = rhs.Tag;
this.location = rhs.Location.Clone();
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of Clone.
/// </summary>
/// <remarks>
/// Note that this method must be called with an explicit cast to ICloneable, and
/// that it is inherently virtual. For example:
/// <code>
/// ParentClass foo = new ChildClass();
/// ChildClass bar = (ChildClass) ((ICloneable)foo).Clone();
/// </code>
/// Assume that ChildClass is inherited from ParentClass. Even though foo is declared with
/// ParentClass, it is actually an instance of ChildClass. Calling the ICloneable implementation
/// of Clone() on foo actually calls ChildClass.Clone() as if it were a virtual function.
/// </remarks>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
throw new NotImplementedException( "Can't clone an abstract base type -- child types must implement ICloneable" );
//return new PaneBase( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
/// <remarks>
/// schema changed to 2 when isClippedToAxisRect was added.
/// </remarks>
public const int schema = 1;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected GraphItem( SerializationInfo info, StreamingContext context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
location = (Location) info.GetValue( "location", typeof(Location) );
isVisible = info.GetBoolean( "isVisible" );
Tag = info.GetValue( "Tag", typeof(object) );
zOrder = (ZOrder) info.GetValue( "zOrder", typeof(ZOrder) );
if ( sch >= 2 )
isClippedToAxisRect = info.GetBoolean( "isClippedToAxisRect" );
else
isClippedToAxisRect = Default.IsClippedToAxisRect;
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
info.AddValue( "schema", schema );
info.AddValue( "location", location );
info.AddValue( "isVisible", isVisible );
info.AddValue( "Tag", Tag );
info.AddValue( "zOrder", zOrder );
info.AddValue( "isClippedToAxisRect", isClippedToAxisRect );
}
#endregion
#region Rendering Methods
/// <summary>
/// Render this <see cref="GraphItem"/> object to the specified <see cref="Graphics"/> device.
/// </summary>
/// <remarks>
/// This method is normally only called by the Draw method
/// of the parent <see cref="GraphItemList"/> collection object.
/// </remarks>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="PaneBase"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
abstract public void Draw( Graphics g, PaneBase pane, float scaleFactor );
/// <summary>
/// Determine if the specified screen point lies inside the bounding box of this
/// <see cref="GraphItem"/>.
/// </summary>
/// <param name="pt">The screen point, in pixels</param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="PaneBase"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
/// <returns>true if the point lies in the bounding box, false otherwise</returns>
abstract public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor );
#endregion
}
}