//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright (C) 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU Lesser General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace ZedGraph
{
/// <summary>
/// A class that encapsulates Border (frame) properties for an object. The <see cref="Border"/> class
/// is used in a variety of ZedGraph objects to handle the drawing of the Border around the object.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.10 $ $Date: 2005/01/22 06:20:50 $ </version>
[Serializable]
public class Border : ISerializable
{
#region Fields
/// <summary>
/// Private field that stores the Border color. Use the public
/// property <see cref="Color"/> to access this value.
/// </summary>
private Color color;
/// <summary>
/// Private field that stores the pen width for this Border. Use the public
/// property <see cref="PenWidth"/> to access this value.
/// </summary>
private float penWidth;
/// <summary>
/// Private field that stores the amount of inflation to be done on the rectangle
/// before rendering. This allows the border to be inset or outset relative to
/// the actual rectangle area. Use the public property <see cref="InflateFactor"/>
/// to access this value.
/// </summary>
private float inflateFactor;
/// <summary>
/// Private field that determines if the Border will be drawn. The Border will only
/// be drawn if this value is true. Use the public property <see cref="IsVisible"/>
/// for access to this value.
/// </summary>
private bool isVisible;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="Fill"/> class.
/// </summary>
public struct Default
{
// Default Fill properties
/// <summary>
/// The default visibility for drawing the Border.
/// See the <see cref="IsVisible"/> property.
/// </summary>
public static bool IsVisible = false;
/// <summary>
/// The default pen width, in points (1/72 inch), for the Border. See the <see cref="PenWidth"/>
/// property.
/// </summary>
public static float PenWidth = 1.0F;
/// <summary>
/// The default value for <see cref="Border.InflateFactor"/>, in units of points (1/72 inch).
/// </summary>
/// <seealso cref="Border.InflateFactor"/>
public static float InflateFactor = 0.0F;
/// <summary>
/// The default color for the Border. See the <see cref="Color"/> property.
/// </summary>
public static Color Color = Color.Black;
}
#endregion
#region Constructors
/// <summary>
/// The default constructor. Initialized to default values.
/// </summary>
public Border()
{
isVisible = Default.IsVisible;
color = Default.Color;
penWidth = Default.PenWidth;
inflateFactor = Default.InflateFactor;
}
/// <summary>
/// Constructor that specifies the visibility, color and penWidth of the Border.
/// </summary>
/// <param name="isVisible">Determines whether or not the Border will be drawn.</param>
/// <param name="color">The color of the Border</param>
/// <param name="penWidth">The width, in points (1/72 inch), for the Border.</param>
public Border( bool isVisible, Color color, float penWidth )
{
this.color = color.IsEmpty ? Default.Color : color;
this.penWidth = penWidth;
this.isVisible = isVisible;
inflateFactor = Default.InflateFactor;
}
/// <summary>
/// Constructor that specifies the color and penWidth of the Border.
/// </summary>
/// <param name="color">The color of the Border</param>
/// <param name="penWidth">The width, in points (1/72 inch), for the Border.</param>
public Border( Color color, float penWidth ) :
this( !color.IsEmpty, color, penWidth )
{
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The Border object from which to copy</param>
public Border( Border rhs )
{
color = rhs.Color;
penWidth = rhs.PenWidth;
isVisible = rhs.IsVisible;
inflateFactor = rhs.inflateFactor;
}
/// <summary>
/// Deep-copy clone routine
/// </summary>
/// <returns>A new, independent copy of the Border class</returns>
public object Clone()
{
return new Border( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema = 1;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected Border( SerializationInfo info, StreamingContext context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
color = (Color) info.GetValue( "color", typeof(Color) );
penWidth = info.GetSingle( "penWidth" );
isVisible = info.GetBoolean( "isVisible" );
inflateFactor = info.GetSingle( "inflateFactor" );
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public virtual void GetObjectData( SerializationInfo info, StreamingContext context )
{
info.AddValue( "schema", schema );
info.AddValue( "color", color );
info.AddValue( "penWidth", penWidth );
info.AddValue( "isVisible", isVisible );
info.AddValue( "inflateFactor", inflateFactor );
}
#endregion
#region Properties
/// <summary>
/// Determines the <see cref="System.Drawing.Color"/> of the <see cref="Pen"/> used to
/// draw this Border.
/// </summary>
public Color Color
{
get { return color; }
set { color = value; }
}
/// <summary>
/// Gets or sets the width, in points (1/72 inch), of the <see cref="Pen"/> used to draw this Border.
/// </summary>
public float PenWidth
{
get { return penWidth; }
set { penWidth = value; }
}
/// <summary>
/// Gets or sets the amount of inflation to be done on the rectangle
/// before rendering.
/// </summary>
/// <remarks>This allows the border to be inset or outset relative to
/// the actual rectangle area. Use the public property <see cref="InflateFactor"/>
/// to access this value.
/// </remarks>
public float InflateFactor
{
get { return inflateFactor; }
set { inflateFactor = value; }
}
/// <summary>
/// Determines whether or not the Border will be drawn. true to draw the Border,
/// false otherwise
/// </summary>
public bool IsVisible
{
get { return isVisible; }
set { isVisible = value; }
}
#endregion
#region Methods
/// <summary>
/// Create a new <see cref="Pen"/> object from the properties of this
/// <see cref="Border"/> object.
/// </summary>
/// <param name="isPenWidthScaled">
/// Set to true to have the <see cref="Border"/> pen width scaled with the
/// scaleFactor.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
/// </param>
/// <returns>A <see cref="Pen"/> object with the proper color and pen width.</returns>
public Pen MakePen( bool isPenWidthScaled, float scaleFactor )
{
float scaledPenWidth = penWidth;
if ( isPenWidthScaled )
scaledPenWidth = (float)(penWidth * scaleFactor);
return new Pen( color, scaledPenWidth );
}
/// <summary>
/// Draw the specified Border (<see cref="RectangleF"/>) using the properties of
/// this <see cref="Border"/> object.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="isPenWidthScaled">
/// Set to true to have the <see cref="Border"/> pen width scaled with the
/// scaleFactor.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
/// </param>
/// <param name="rect">A <see cref="RectangleF"/> struct to be drawn.</param>
public void Draw( Graphics g, bool isPenWidthScaled, float scaleFactor, RectangleF rect )
{
// Need to use the RectangleF props since rounding it can cause the axisFrame to
// not line up properly with the last tic mark
if ( this.isVisible )
{
RectangleF tRect = rect;
float scaledInflate = (float) ( this.inflateFactor * scaleFactor );
tRect.Inflate( scaledInflate, scaledInflate );
g.DrawRectangle( MakePen(isPenWidthScaled, scaleFactor), tRect.X, tRect.Y, tRect.Width, tRect.Height );
}
}
#endregion
}
}