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3D Basics Using XNA for Windows 8 Store Apps and Windows Phone Apps

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27 Feb 2013CPOL9 min read 31.5K   586   13  
How to program hardware accelerated 3D graphics for Windows 8 Store apps and Windows Phone apps using XNA.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Win8StoreApp Xna Triangle")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Win8StoreApp Xna Triangle")]
[assembly: AssemblyCopyright("Copyright ©  2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) MetaMapics Ltd.
United Kingdom United Kingdom
Freelance software developer with a focus on Microsoft technologies and specialist experience in mapping and location-based applications.

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