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DarkSide SQL Mini Version 1, The embedded database

, 23 Mar 2006 BSD
An embedded database library in C++.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><!-- InstanceBegin template="/Templates/main.dwt" codeOutsideHTMLIsLocked="false" -->
<head>
<!-- InstanceBeginEditable name="doctitle" -->
<title>Table</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<link href="ss.css" rel="stylesheet" type="text/css">
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</head>

<body bgcolor="#FFFFFF" text="#666666">
<table width="100%" border="1" cellpadding="1" cellspacing="1" bordercolor="#CCCCCC">
  <tr> 
    <td bgcolor="#CCCCCC"><h3><font color="#999999">DarkSide SQL Mini Help</font></h3></td>
  </tr>
</table>
<table width="100%" border="1" cellpadding="1" cellspacing="1" bordercolor="#CCCCCC">
  <!--DWLayoutTable-->
  <tr> 
    <td width="164" height="305" valign="top"><table width="100%" border="1" cellpadding="1" cellspacing="1" bordercolor="#CCCCCC">
        <tr> 
          <td><a href="index.htm">Home</a></td>
        </tr>
        <tr> 
          <td><a href="intro.htm">Introduction</a></td>
        </tr>
        <tr> 
          <td><a href="using.htm">Using The Library</a></td>
        </tr>
        <tr> 
          <td><a href="api_ref.htm">API Reference</a></td>
        </tr>
        <tr> 
          <td><strong>SQL Commands</strong></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_ct.htm">CREATE TABLE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_dd.htm">DROP DATABASE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_dt.htm">DROP TABLE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_use.htm">USE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_i.htm">INSERT</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_u.htm">UPDATE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_d.htm">DELETE</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_s.htm">SELECT</a></div></td>
        </tr>
        <tr> 
          <td><div align="center"><a href="sql_o.htm">OPTIMIZE</a></div></td>
        </tr>
        <tr> 
          <td><a href="types.htm">Data Types</a></td>
        </tr>
        <tr> 
          <td><a href="oprs.htm">Operators</a></td>
        </tr>
        <tr>
          <td><a href="bugs.htm">Bugs</a></td>
        </tr>
        <tr> 
          <td><a href="lic.htm">License</a></td>
        </tr>
        <tr> 
          <td><a href="tps.htm">Third-party software</a></td>
        </tr>
        <tr> 
          <td><a href="abt.htm">About</a></td>
        </tr>
      </table></td>
    <!-- InstanceBeginEditable name="txt" -->
    <td width="398" valign="top"><p><strong>Table</strong></p>
      <p><font color="#990000">Table(const char* name): <font color="#666666">Creates 
        a table object with the given name.</font><br>
        <br>
        void open(): <font color="#666666">Opens the tables metadata from the 
        disk file</font><br>
        <br>
        int getNumberOfColumns(): <font color="#666666">Returns the number of 
        columns in the table.</font><br>
        <br>
        int getColumnNumber(Column col): <font color="#666666">Returns the column 
        id of the given column</font><br>
        <br>
        Column getCol(const char* col_name): <font color="#666666">Returns the 
        column with the name &quot;col_name&quot; </font><br>
        <br>
        Column getCol(int col_no): <font color="#666666">Returns the Column with 
        the given ID</font></font></p>
      </td>
    <!-- InstanceEndEditable --></tr>
  <tr> 
    <td height="58" colspan="2" valign="top"><div align="center">&copy; 2003 <a href="mailto:vijaymathewp@yahoo.co.in">LogicMatrix</a></div></td>
  </tr>
</table>
</body>
<!-- InstanceEnd --></html>

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This article, along with any associated source code and files, is licensed under The BSD License

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