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#pragma once
#include <basetsd.h>
#include <vector>
#include <memory>
struct IMFAttributes;
class videoDevice;
/// Class for managing of list of video devices
class videoDevices
{
public:
~videoDevices(void);
long initDevices(IMFAttributes *pAttributes);
static videoDevices& getInstance();
videoDevice *getDevice(unsigned int i);
int getCount();
void clearDevices();
private:
UINT32 count;
std::vector<videoDevice *> vds_Devices;
videoDevices(void);
};
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