Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version

Remote Control PCs

, 20 Sep 2013 GPL3
Two projects that work together to remote control PCs across a LAN.
/* compress.c -- compress a memory buffer
 * Copyright (C) 1995-2003 Jean-loup Gailly.
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

/* @(#) $Id$ */

#define ZLIB_INTERNAL
#include "zlib.h"

/* ===========================================================================
     Compresses the source buffer into the destination buffer. The level
   parameter has the same meaning as in deflateInit.  sourceLen is the byte
   length of the source buffer. Upon entry, destLen is the total size of the
   destination buffer, which must be at least 0.1% larger than sourceLen plus
   12 bytes. Upon exit, destLen is the actual size of the compressed buffer.

     compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
   memory, Z_BUF_ERROR if there was not enough room in the output buffer,
   Z_STREAM_ERROR if the level parameter is invalid.
*/
int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
    Bytef *dest;
    uLongf *destLen;
    const Bytef *source;
    uLong sourceLen;
    int level;
{
    z_stream stream;
    int err;

    stream.next_in = (Bytef*)source;
    stream.avail_in = (uInt)sourceLen;
#ifdef MAXSEG_64K
    /* Check for source > 64K on 16-bit machine: */
    if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
#endif
    stream.next_out = dest;
    stream.avail_out = (uInt)*destLen;
    if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;

    stream.zalloc = (alloc_func)0;
    stream.zfree = (free_func)0;
    stream.opaque = (voidpf)0;

    err = deflateInit(&stream, level);
    if (err != Z_OK) return err;

    err = deflate(&stream, Z_FINISH);
    if (err != Z_STREAM_END) {
        deflateEnd(&stream);
        return err == Z_OK ? Z_BUF_ERROR : err;
    }
    *destLen = stream.total_out;

    err = deflateEnd(&stream);
    return err;
}

/* ===========================================================================
 */
int ZEXPORT compress (dest, destLen, source, sourceLen)
    Bytef *dest;
    uLongf *destLen;
    const Bytef *source;
    uLong sourceLen;
{
    return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
}

/* ===========================================================================
     If the default memLevel or windowBits for deflateInit() is changed, then
   this function needs to be updated.
 */
uLong ZEXPORT compressBound (sourceLen)
    uLong sourceLen;
{
    return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + 11;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

Share

About the Author

Andy Bantly
Founder
United States United States
Working as a software developer since 1989. Started out with Basic, FORTRAN and JCL, moved into Visual Basic 1.0, C, then C++, and now I work mainly in C++ using MFC, Win32, and ATL/COM. I use Microsoft Products only because that is what gives me gainful employment. Through work, I have a lot of experience with HTML, JavaScript, XSL transformations, the XMLHTTP object, PHP 4.x, and simple COM object integrations.
 
I've worked for the University of Oklahoma in the school of meteorology (Go SOONERS!), consulting, and now as a Senior Software Engineer. These things keep my lights on and electricity going. My dream job is to own a bowling alley and rub elbows with pro-bowlers! I'm also an avid pedicab driver and have my own cab. I like the hustle of picking up people in downtown and biking them to their destination.
Follow on   Google+   LinkedIn

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.141223.1 | Last Updated 20 Sep 2013
Article Copyright 2000 by Andy Bantly
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid