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CButtonST v3.9 (MFC Flat buttons)

, 28 Mar 2003
A fully featured owner-draw button class - it's got the lot!
cbuttonst-beta.zip
cbuttonst26_demo.zip
CButtonST_demo.clw
CButtonST_demo.dsp
CButtonST_demo.dsw
FILE_ID.DIZ
res
32x32x16_About.ico
32x32x16_Cancel.ico
32x32x16_CancelBor.ico
32x32x16_Exit.ico
32x32x16_Explore.ico
32x32x16_Info.ico
32x32x16_Left.ico
32x32x16_Ok.ico
32x32x16_OkBor.ico
32x32x16_Question.ico
32x32x16_Right.ico
32x32x16_Screw.ico
32x32x16_Text.ico
32x32x16_View.ico
32x32x256_Baloon.ico
32x32x256_Cancel.ico
32x32x256_CDGold.ico
32x32x256_Hand.ico
32x32x256_Lamp.ico
32x32x256_Ok.ico
32x32x256_Zip.ico
32x32x256_ZipSmall.ico
32x32x2_CancelBor.ico
32x32x2_Lamp.ico
32x32x2_OkBor.ico
CButtonST_demo.ico
hand.cur
Release
TransparentCButtonST_demo.exe
CButtonST_demo.exe
cbuttonst26_src.zip
cbuttonst31_demo.zip
CButtonST_Demo.aps
CButtonST_Demo.clw
CButtonST_Demo.dsp
CButtonST_Demo.dsw
CButtonST_Demo.ncb
CButtonST_Demo.opt
CButtonST_Demo.exe
About.ico
Baloon.ico
BmpBack.bmp
Cancel1_32x32x16.ico
Cancel4_32x32x2.ico
Cannibal.bmp
CButtonST_Demo.ico
CDRom.ico
Eagle.bmp
EOapp.ico
Explorer.ico
Face.bmp
Halloween1.ico
Halloween2.ico
Hand.cur
Help.ico
JPEG Image.ico
Key manager.ico
Lamp1.ico
Lamp2.ico
LedOff.ico
LedOn.ico
Left2_32x32x16.ico
LogOff.ico
Ok1_32x32x16.ico
Ok4_32x32x2.ico
Open.ico
Palette.bmp
Right2_32x32x16.ico
Run.ico
Search1.ico
Search2.ico
Sky.bmp
Sound.ico
STLogo_Small.bmp
Tools4.ico
Web2.ico
Winzip1.ico
Winzip2.ico
Workgroup.ico
cbuttonst31_src.zip
CButtonST31_src
cbuttonst32_demo.zip
CButtonST_Demo.aps
CButtonST_Demo.clw
CButtonST_Demo.dsp
CButtonST_Demo.dsw
CButtonST_Demo.opt
CButtonST_Demo.exe
About.ico
Baloon.ico
BmpBack.bmp
Cancel1_32x32x16.ico
Cancel3_32x32x256.ico
Cancel4_32x32x2.ico
Cannibal.bmp
CButtonST_Demo.ico
CDRom.ico
Eagle.bmp
EOapp.ico
Explorer.ico
Face.bmp
Halloween1.ico
Halloween2.ico
Hand.cur
Help.ico
Help2_32x32x256.ico
IEDocument_48x48x256.ico
JPEG Image.ico
Key manager.ico
Lamp1.ico
Lamp2.ico
LedOff.ico
LedOn.ico
Left2_32x32x16.ico
LogOff.ico
Ok1_32x32x16.ico
Ok3_32x32x256.ico
Ok4_32x32x2.ico
Open.ico
Palette.bmp
Razor_32x32x256.ico
Right2_32x32x16.ico
Run.ico
Search1.ico
Search2.ico
Sky.bmp
Sound.ico
STLogo_Small.bmp
Tools4.ico
Web2.ico
Winzip1.ico
Winzip2.ico
Workgroup.ico
cbuttonst32_src.zip
cbuttonst_demo.zip
CButtonST_Demo.clw
CButtonST_Demo.dsp
CButtonST_Demo.dsw
CButtonST_Demo.opt
CButtonST_Demo.exe
About.ico
Baloon.ico
BmpBack.bmp
Butterfly.ico
Button.bmp
Cancel1_32x32x16.ico
Cancel3_32x32x256.ico
Cancel4_32x32x2.ico
Cannibal.bmp
CButtonST_Demo.ico
CDRom.ico
Classes1_32x32x16.ico
EOapp.ico
Explorer.ico
Face.bmp
Halloween1.ico
Halloween2.ico
Hand.cur
Help.ico
Help2_32x32x256.ico
Hover.wav
IEDocument_48x48x256.ico
JPEG Image.ico
Key manager.ico
Lamp1.ico
LedOff.ico
LedOn.ico
Left6_32x32x256.ico
LogOff.ico
No3_32x32x256.ico
Ok3_32x32x256.ico
Open.ico
Razor_32x32x256.ico
Right6_32x32x256.ico
Run.ico
Search1.ico
Sky.bmp
Sound.ico
Start.wav
STLogo_Small.bmp
toolbar.bmp
Tools4.ico
Web2.ico
Winzip1.ico
Workgroup.ico
cbuttonst_src.zip
//
//	Class:		CButtonST
//
//	Compiler:	Visual C++
//	Tested on:	Visual C++ 5.0
//
//	Version:	See GetVersionC() or GetVersionI()
//
//	Created:	xx/xxxx/1998
//	Updated:	19/September/1999
//
//	Author:		Davide Calabro'		davide_calabro@yahoo.com
//
#ifndef _BTNST_H
#define _BTNST_H

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// CBtnST.h : header file
//

// Comment this if you don't want that CButtonST hilights itself
// also when the window is inactive (like happens in Internet Explorer)
//#define ST_LIKEIE

// Comment this if you don't want to use CMemDC class
//#define ST_USE_MEMDC

/////////////////////////////////////////////////////////////////////////////
// CButtonST window

class CButtonST : public CButton
{
// Construction
public:
    CButtonST();
	~CButtonST();
    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT, ST_ALIGN_HORIZ_RIGHT};

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CButtonST)
	public:
	virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void PreSubclassWindow();
	virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
public:
	void DrawTransparent(BOOL bRepaint = FALSE);

	BOOL GetDefault();

	void SetTooltipText(int nId, BOOL bActivate = TRUE);
	void SetTooltipText(CString* spText, BOOL bActivate = TRUE);
	void ActivateTooltip(BOOL bEnable = TRUE);

	BOOL SetBtnCursor(int nCursorId = -1);

	void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
	BOOL GetFlatFocus();

	void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
	void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveFgColor();
	
	void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
	void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetActiveBgColor();
	
	void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
	void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveFgColor();

	void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
	void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
	const COLORREF GetInactiveBgColor();

	void SetShowText(BOOL bShow = TRUE);
	BOOL GetShowText();

	void SetAlign(int nAlign);
	int GetAlign();

	void SetFlat(BOOL bState = TRUE);
	BOOL GetFlat();

	void DrawBorder(BOOL bEnable = TRUE);
	void SetIcon(int nIconInId, int nIconOutId = NULL);
	void SetIcon(HICON hIconIn, HICON hIconOut = NULL);

	static const short GetVersionI();
	static const char* GetVersionC();

protected:
    //{{AFX_MSG(CButtonST)
	afx_msg void OnCaptureChanged(CWnd *pWnd);
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnSysColorChange();
	//}}AFX_MSG

	afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);

	DECLARE_MESSAGE_MAP()
private:
	void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
	void InitToolTip();
	void PaintBk(CDC* pDC);

	int m_nAlign;
	BOOL m_bShowText;
	BOOL m_bDrawBorder;
	BOOL m_bIsFlat;
	BOOL m_MouseOnButton;
	BOOL m_bDrawFlatFocus;

	HCURSOR m_hCursor;
	CToolTipCtrl m_ToolTip;

	HICON m_hIconIn;
	HICON m_hIconOut;
	BYTE m_cyIcon;
	BYTE m_cxIcon;

	CDC m_dcBk;
	CBitmap m_bmpBk;
	CBitmap* m_pbmpOldBk;
	BOOL m_bDrawTransparent;

	BOOL m_bIsDefault;

	COLORREF  m_crInactiveBg;
    COLORREF  m_crInactiveFg;
    COLORREF  m_crActiveBg;
    COLORREF  m_crActiveFg;
};


#ifdef ST_USE_MEMDC
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

class CMemDC : public CDC
{
public:

    // constructor sets up the memory DC
    CMemDC(CDC* pDC) : CDC()
    {
        ASSERT(pDC != NULL);

        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
              
        if (m_bMemDC)    // Create a Memory DC
        {
            pDC->GetClipBox(&m_rect);
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevent parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }
    }
    
    // Destructor copies the contents of the mem DC to the original DC
    ~CMemDC()
    {
        if (m_bMemDC) 
        {    
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                          this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CMemDC* operator->() {return this;}
        
    // Allow usage as a pointer
    operator CMemDC*() {return this;}

private:
    CBitmap  m_bitmap;      // Offscreen bitmap
    CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
};

#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif

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About the Author

Davide Calabro
Web Developer
Italy Italy
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