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AvalonDock [2.0] Tutorial Part 4 - Integrating AvalonEdit Options

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31 Jan 2014CPOL3 min read 59.6K   1.8K   27  
Integrate AvalonEdit with text editing options into AvalonDock [2.0]
<?xml version="1.0"?>
<Dictionary>
	<Words>
		<Recognized>
			<!-- add words specific to your application here -->
			<Word>Uncollapse</Word>
			<Word>Foldings</Word>
			<Word>Xshd</Word>
			<Word>Utils</Word>
			<Word>Deque</Word>
			<Word>Colorizer</Word>
			<Word>Renderer</Word>
			<Word>Renderers</Word>
			<Word>Deletable</Word>
			<!-- required so that FxCop accepts 'yPositionMode' -->
			<Word>y</Word>
		</Recognized>
		<Unrecognized>
			<!-- Disable Lineup as a single word - LineUp is the spelling used in WPF -->
			<Word>Lineup</Word>
		</Unrecognized>
		<Deprecated>
			<!-- Use this section to deprecate terms -->
			<Term PreferredAlternate="Best">Bestest</Term>
		</Deprecated>
	</Words>
	<Acronyms>
		<CasingExceptions>
			<!-- Use this section to tell FxCop the correct casing of acronyms. -->
			<Acronym>WiX</Acronym>
		</CasingExceptions>
	</Acronyms>
</Dictionary>

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Written By
Germany Germany
The Windows Presentation Foundation (WPF) and C# are among my favorites and so I developed Edi

and a few other projects on GitHub. I am normally an algorithms and structure type but WPF has such interesting UI sides that I cannot help myself but get into it.

https://de.linkedin.com/in/dirkbahle

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