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AvalonDock [2.0] Tutorial Part 4 - Integrating AvalonEdit Options

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31 Jan 2014CPOL3 min read 59.7K   1.8K   27  
Integrate AvalonEdit with text editing options into AvalonDock [2.0]
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Xml;

namespace ICSharpCode.AvalonEdit.Utils
{
	static class ExtensionMethods
	{
		#region Epsilon / IsClose / CoerceValue
		/// <summary>
		/// Epsilon used for <c>IsClose()</c> implementations.
		/// We can use up quite a few digits in front of the decimal point (due to visual positions being relative to document origin),
		/// and there's no need to be too accurate (we're dealing with pixels here),
		/// so we will use the value 0.01.
		/// Previosly we used 1e-8 but that was causing issues:
		/// http://community.sharpdevelop.net/forums/t/16048.aspx
		/// </summary>
		public const double Epsilon = 0.01;
		
		/// <summary>
		/// Returns true if the doubles are close (difference smaller than 0.01).
		/// </summary>
		public static bool IsClose(this double d1, double d2)
		{
			if (d1 == d2) // required for infinities
				return true;
			return Math.Abs(d1 - d2) < Epsilon;
		}
		
		/// <summary>
		/// Returns true if the doubles are close (difference smaller than 0.01).
		/// </summary>
		public static bool IsClose(this Size d1, Size d2)
		{
			return IsClose(d1.Width, d2.Width) && IsClose(d1.Height, d2.Height);
		}
		
		/// <summary>
		/// Returns true if the doubles are close (difference smaller than 0.01).
		/// </summary>
		public static bool IsClose(this Vector d1, Vector d2)
		{
			return IsClose(d1.X, d2.X) && IsClose(d1.Y, d2.Y);
		}
		
		/// <summary>
		/// Forces the value to stay between mininum and maximum.
		/// </summary>
		/// <returns>minimum, if value is less than minimum.
		/// Maximum, if value is greater than maximum.
		/// Otherwise, value.</returns>
		public static double CoerceValue(this double value, double minimum, double maximum)
		{
			return Math.Max(Math.Min(value, maximum), minimum);
		}
		
		/// <summary>
		/// Forces the value to stay between mininum and maximum.
		/// </summary>
		/// <returns>minimum, if value is less than minimum.
		/// Maximum, if value is greater than maximum.
		/// Otherwise, value.</returns>
		public static int CoerceValue(this int value, int minimum, int maximum)
		{
			return Math.Max(Math.Min(value, maximum), minimum);
		}
		#endregion
		
		#region CreateTypeface
		/// <summary>
		/// Creates typeface from the framework element.
		/// </summary>
		public static Typeface CreateTypeface(this FrameworkElement fe)
		{
			return new Typeface((FontFamily)fe.GetValue(TextBlock.FontFamilyProperty),
			                    (FontStyle)fe.GetValue(TextBlock.FontStyleProperty),
			                    (FontWeight)fe.GetValue(TextBlock.FontWeightProperty),
			                    (FontStretch)fe.GetValue(TextBlock.FontStretchProperty));
		}
		#endregion
		
		#region AddRange / Sequence
		public static void AddRange<T>(this ICollection<T> collection, IEnumerable<T> elements)
		{
			foreach (T e in elements)
				collection.Add(e);
		}
		
		/// <summary>
		/// Creates an IEnumerable with a single value.
		/// </summary>
		public static IEnumerable<T> Sequence<T>(T value)
		{
			yield return value;
		}
		#endregion
		
		#region XML reading
		/// <summary>
		/// Gets the value of the attribute, or null if the attribute does not exist.
		/// </summary>
		public static string GetAttributeOrNull(this XmlElement element, string attributeName)
		{
			XmlAttribute attr = element.GetAttributeNode(attributeName);
			return attr != null ? attr.Value : null;
		}
		
		/// <summary>
		/// Gets the value of the attribute as boolean, or null if the attribute does not exist.
		/// </summary>
		public static bool? GetBoolAttribute(this XmlElement element, string attributeName)
		{
			XmlAttribute attr = element.GetAttributeNode(attributeName);
			return attr != null ? (bool?)XmlConvert.ToBoolean(attr.Value) : null;
		}
		
		/// <summary>
		/// Gets the value of the attribute as boolean, or null if the attribute does not exist.
		/// </summary>
		public static bool? GetBoolAttribute(this XmlReader reader, string attributeName)
		{
			string attributeValue = reader.GetAttribute(attributeName);
			if (attributeValue == null)
				return null;
			else
				return XmlConvert.ToBoolean(attributeValue);
		}
		#endregion
		
		#region DPI independence
		public static Rect TransformToDevice(this Rect rect, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformToDevice;
			return Rect.Transform(rect, matrix);
		}
		
		public static Rect TransformFromDevice(this Rect rect, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformFromDevice;
			return Rect.Transform(rect, matrix);
		}
		
		public static Size TransformToDevice(this Size size, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformToDevice;
			return new Size(size.Width * matrix.M11, size.Height * matrix.M22);
		}
		
		public static Size TransformFromDevice(this Size size, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformFromDevice;
			return new Size(size.Width * matrix.M11, size.Height * matrix.M22);
		}
		
		public static Point TransformToDevice(this Point point, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformToDevice;
			return new Point(point.X * matrix.M11, point.Y * matrix.M22);
		}
		
		public static Point TransformFromDevice(this Point point, Visual visual)
		{
			Matrix matrix = PresentationSource.FromVisual(visual).CompositionTarget.TransformFromDevice;
			return new Point(point.X * matrix.M11, point.Y * matrix.M22);
		}
		#endregion
		
		#region System.Drawing <-> WPF conversions
		public static System.Drawing.Point ToSystemDrawing(this Point p)
		{
			return new System.Drawing.Point((int)p.X, (int)p.Y);
		}
		
		public static Point ToWpf(this System.Drawing.Point p)
		{
			return new Point(p.X, p.Y);
		}
		
		public static Size ToWpf(this System.Drawing.Size s)
		{
			return new Size(s.Width, s.Height);
		}
		
		public static Rect ToWpf(this System.Drawing.Rectangle rect)
		{
			return new Rect(rect.Location.ToWpf(), rect.Size.ToWpf());
		}
		#endregion
		
		[Conditional("DEBUG")]
		public static void CheckIsFrozen(Freezable f)
		{
			if (f != null && !f.IsFrozen)
				Debug.WriteLine("Performance warning: Not frozen: " + f.ToString());
		}
		
		[Conditional("DEBUG")]
		public static void Log(bool condition, string format, params object[] args)
		{
			if (condition) {
				string output = DateTime.Now.ToString("hh:MM:ss") + ": " + string.Format(format, args) + Environment.NewLine + Environment.StackTrace;
				Console.WriteLine(output);
				Debug.WriteLine(output);
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Germany Germany
The Windows Presentation Foundation (WPF) and C# are among my favorites and so I developed Edi

and a few other projects on GitHub. I am normally an algorithms and structure type but WPF has such interesting UI sides that I cannot help myself but get into it.

https://de.linkedin.com/in/dirkbahle

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