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using gameOfLife.Framework;
namespace gameOfLife.Transition
{
public class Die : ITransition
{
public void Apply(ITransitive cellContainer)
{
foreach (var cell in cellContainer.Cells)
{
if (cell.Age > 3)
{
cell.Kill();
}
}
}
}
}
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is a poor software developer and thinker. Presently working on a theory of "complementary perception". It's a work in progress.