Click here to Skip to main content
15,897,165 members
Articles / Programming Languages / C

A Delaunay triangulation function in C

Rate me:
Please Sign up or sign in to vote.
4.92/5 (18 votes)
8 Sep 2014CPOL9 min read 110.7K   8.1K   46  
A C function to create a triangle index list
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|Win32">
      <Configuration>Profile</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Profile|x64">
      <Configuration>Profile</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Tutorial03</ProjectName>
    <ProjectGuid>{4D201D5F-2B78-4D13-9774-E77012EADEF1}</ProjectGuid>
    <RootNamespace>Tutorial03</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings" />
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
    <LinkIncremental>true</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
    <LinkIncremental>false</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
    <LinkIncremental>false</LinkIncremental>
    <GenerateManifest>true</GenerateManifest>
    <ExecutablePath>$(DXSDK_DIR)Utilities\bin\x64;$(DXSDK_DIR)Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11d.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11d.lib;d3dx9d.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11.lib;d3dx9.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11.lib;d3dx9.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11.lib;d3dx9.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <OpenMPSupport>false</OpenMPSupport>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FloatingPointModel>Fast</FloatingPointModel>
      <ExceptionHandling>Sync</ExceptionHandling>
      <AdditionalIncludeDirectories>..\..\..\DXUT11\Core;..\..\..\DXUT11\Optional;%(AdditionalIncludeDirectories)
      </AdditionalIncludeDirectories>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>d3d11.lib;d3dcompiler.lib;d3dx11.lib;d3dx9.lib;dxerr.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <LargeAddressAware>true</LargeAddressAware>
      <RandomizedBaseAddress>true</RandomizedBaseAddress>
      <DataExecutionPrevention>true</DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
      <DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
    </Link>
    <Manifest>
      <EnableDPIAwareness>true</EnableDPIAwareness>
    </Manifest>
    <PreBuildEvent>
      <Command>
      </Command>
    </PreBuildEvent>
    <PostBuildEvent>
      <Command>
      </Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup />
  <ItemGroup>
    <ClCompile Include="Clarkson-Delaunay.cpp" />
    <ClCompile Include="test_triangulation.cpp" />
    <ClCompile Include="Tutorial03.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Tutorial03.fx" />
  </ItemGroup>
  <ItemGroup>
    <CLInclude Include="resource.h" />
    <ResourceCompile Include="Tutorial03.rc" />
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <ItemGroup>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets" />
</Project>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Endpoint Software
United States United States
I develop MillWrite, which is CAD/CAM and engraving software, for CNC routers, lasers, milling machines, and plasma cutters.

Comments and Discussions