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ReversiEight - A Windows 8 Reversi Game

, 22 May 2013
Describes the development of a Windows 8 Reversi game, covering the topics of UI design, the minimax algorithm and an interesting use for Linq.
ReversiEight.zip
ReversiEight
Assets
Background.jpg
BlackPiece.png
Board.png
GameOver.png
Logo.png
ReversiText.png
SmallLogo.png
SplashScreen.png
StoreLogo.png
WhitePiece.png
Common
Converters
Package.appxmanifest
Properties
ReversiEight_TemporaryKey.pfx
ViewModel
using ReversiEight.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Data;

namespace ReversiEight.Converters
{
  class ValueToVisibilityConverter : IValueConverter
  {
    public object Convert(object value, Type targetType, object parameter, string language)
    {
      BoardSquareState state = (BoardSquareState)Enum.Parse(typeof(BoardSquareState), (string)parameter);
      return value.Equals(state) ? Visibility.Visible : Visibility.Collapsed;
    }

    public object ConvertBack(object value, Type targetType, object parameter, string language)
    {
      throw new NotImplementedException();
    }
  }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Colin Eberhardt
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.
 
I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.
 
I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.
 
Visit my blog - Colin Eberhardt's Adventures in .NET.
 
Follow me on Twitter - @ColinEberhardt
 
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