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ReversiEight - A Windows 8 Reversi Game

, 22 May 2013 CPOL
Describes the development of a Windows 8 Reversi game, covering the topics of UI design, the minimax algorithm and an interesting use for Linq.
using ReversiEight.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace ReversiEight.ViewModel
{
  /// <summary>
  /// Represents an individual square on the reversi board
  /// </summary>
  public class GameBoardSquareViewModel : ViewModelBase
  {
    private BoardSquareState _state;

    private GameBoardViewModel _parent;

    public GameBoardSquareViewModel(int row, int col, GameBoardViewModel parent)
    {
      Column = col;
      Row = row;
      _parent = parent;
    }

    public int Column { get; private set; }

    public int Row { get; private set; }

    public ICommand CellTapped
    {
      get
      {
        return new DelegateCommand(() =>
        {
          _parent.MakeMove(Row, Column);
        });
      }
    }

    public BoardSquareState State 
    {
      get { return _state; }
      set { SetField<BoardSquareState>(ref _state, value, "State"); } 
    }
  }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Colin Eberhardt
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.

I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.

I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.

Visit my blog - Colin Eberhardt's Adventures in .NET.

Follow me on Twitter - @ColinEberhardt

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